CoreTiming: Simplify algorithms using ranges and three-way comparison
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@ -32,16 +32,6 @@
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namespace CoreTiming
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{
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// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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static bool operator>(const Event& left, const Event& right)
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{
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return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
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}
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static bool operator<(const Event& left, const Event& right)
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{
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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static constexpr int MAX_SLICE_LENGTH = 20000;
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static void EmptyTimedCallback(Core::System& system, u64 userdata, s64 cyclesLate)
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@ -205,7 +195,7 @@ void CoreTimingManager::DoState(PointerWrap& p)
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// When loading from a save state, we must assume the Event order is random and meaningless.
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// The exact layout of the heap in memory is implementation defined, therefore it is platform
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// and library version specific.
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std::make_heap(m_event_queue.begin(), m_event_queue.end(), std::greater<Event>());
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std::ranges::make_heap(m_event_queue, std::ranges::greater{});
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// The stave state has changed the time, so our previous Throttle targets are invalid.
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// Especially when global_time goes down; So we create a fake throttle update.
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@ -263,7 +253,7 @@ void CoreTimingManager::ScheduleEvent(s64 cycles_into_future, EventType* event_t
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ForceExceptionCheck(cycles_into_future);
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m_event_queue.emplace_back(Event{timeout, m_event_fifo_id++, userdata, event_type});
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std::push_heap(m_event_queue.begin(), m_event_queue.end(), std::greater<Event>());
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std::ranges::push_heap(m_event_queue, std::ranges::greater{});
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}
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else
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{
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@ -288,7 +278,7 @@ void CoreTimingManager::RemoveEvent(EventType* event_type)
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// Removing random items breaks the invariant so we have to re-establish it.
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if (erased != 0)
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{
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std::make_heap(m_event_queue.begin(), m_event_queue.end(), std::greater<Event>());
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std::ranges::make_heap(m_event_queue, std::ranges::greater{});
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}
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}
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@ -317,7 +307,7 @@ void CoreTimingManager::MoveEvents()
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{
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ev.fifo_order = m_event_fifo_id++;
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m_event_queue.emplace_back(std::move(ev));
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std::push_heap(m_event_queue.begin(), m_event_queue.end(), std::greater<Event>());
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std::ranges::push_heap(m_event_queue, std::ranges::greater{});
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}
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}
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@ -341,7 +331,7 @@ void CoreTimingManager::Advance()
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while (!m_event_queue.empty() && m_event_queue.front().time <= m_globals.global_timer)
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{
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Event evt = std::move(m_event_queue.front());
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std::pop_heap(m_event_queue.begin(), m_event_queue.end(), std::greater<Event>());
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std::ranges::pop_heap(m_event_queue, std::ranges::greater{});
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m_event_queue.pop_back();
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Throttle(evt.time);
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@ -440,7 +430,7 @@ bool CoreTimingManager::UseSyncOnSkipIdle() const
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void CoreTimingManager::LogPendingEvents() const
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{
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auto clone = m_event_queue;
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std::sort(clone.begin(), clone.end());
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std::ranges::sort(clone);
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for (const Event& ev : clone)
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{
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INFO_LOG_FMT(POWERPC, "PENDING: Now: {} Pending: {} Type: {}", m_globals.global_timer, ev.time,
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@ -483,7 +473,7 @@ std::string CoreTimingManager::GetScheduledEventsSummary() const
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text.reserve(1000);
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auto clone = m_event_queue;
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std::sort(clone.begin(), clone.end());
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std::ranges::sort(clone);
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for (const Event& ev : clone)
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{
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text += fmt::format("{} : {} {:016x}\n", *ev.type->name, ev.time, ev.userdata);
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@ -16,8 +16,10 @@
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// inside callback:
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// ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
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#include <compare>
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#include <mutex>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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@ -58,6 +60,16 @@ struct Event
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u64 fifo_order;
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u64 userdata;
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EventType* type;
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// Sort by time, unless the times are the same, in which case sort by the order added to the queue
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constexpr auto operator<=>(const Event& other) const
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{
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return std::tie(time, fifo_order) <=> std::tie(other.time, other.fifo_order);
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}
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constexpr bool operator==(const Event& other) const
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{
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return std::tie(time, fifo_order) == std::tie(other.time, other.fifo_order);
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}
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};
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enum class FromThread
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@ -163,7 +175,7 @@ private:
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std::unordered_map<std::string, EventType> m_event_types;
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// STATE_TO_SAVE
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// The queue is a min-heap using std::ranges::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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