Fixing delayed input issues in new and old wiimote plugin for real wiimotes. Having more than 1 real wiimote connected but not connected all of them also ingame it, caused heavy delays of active wiimote input.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5827 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,6 +136,9 @@ void SendData(u16 _channelID, const u8* _pData, u32 _Size)
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/* Read and write data to the Wiimote */
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/* Read and write data to the Wiimote */
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void ReadData()
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void ReadData()
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{
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{
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if (!m_channelID)
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return;
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m_pCriticalSection->Enter();
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m_pCriticalSection->Enter();
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// Send data to the Wiimote
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// Send data to the Wiimote
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@ -158,6 +158,9 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const data, const
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void Wiimote::Read()
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void Wiimote::Read()
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{
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{
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if (!m_channel)
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return;
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if (wiiuse_io_read(m_wiimote))
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if (wiiuse_io_read(m_wiimote))
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{
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{
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// a data report, save it
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// a data report, save it
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