Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -284,7 +284,6 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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return;
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case 0x0005: // AFC / unknown
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case 0x0021: // AFC / ADPCM???
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case 0x0009: // AFC / ADPCM
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MixAddVoice_AFC(PB, m_TempBuffer, _Size);
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break;
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@ -293,7 +292,14 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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MixAddVoice_PCM16(PB, m_TempBuffer, _Size);
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break;
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// Cases we're missing: 0x0008, 0x0020, 0x0021
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case 0x0008:
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case 0x0020:
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case 0x0021:
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PanicAlert("Unimplemented MixAddVoice format in zelda %04x", PB.Format);
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default:
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// TODO: Implement general decoder here
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PanicAlert("Unknown MixAddVoice format in zelda %04x", PB.Format);
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break;
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}
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@ -2875,16 +2875,16 @@ void 087c_DefaultDecoder()
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{
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087c 8100 clr $ACC0
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087d 1f5e mrr $AX0.H, $AC0.M
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087e 00d8 0402 lr $AX0.L, @0x0402
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0880 00dc 0430 lr $AC0.L, @0x0430
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0882 0080 0520 lri $AR0, #0x0520
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0884 00df 0480 lr $AC1.M, @0x0480
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0886 1501 lsl $ACC1, #1
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0887 0340 007e andi $AC1.M, #0x007e
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0889 0300 0891 addi $AC1.M, #0x0891
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088b 1c5f mrr $AR2, $AC1.M
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088c 175f callr $AR2
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088d 00fc 0430 sr @0x0430, $AC0.L
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087e 00d8 0402 lr $AX0.L, @0x0402 // AX0.L = PB.RatioInt
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0880 00dc 0430 lr $AC0.L, @0x0430 // AC0.L = PB.RatioFrac
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0882 0080 0520 lri $AR0, #0x0520 // AR0 = 0x0520
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0884 00df 0480 lr $AC1.M, @0x0480
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0886 1501 lsl $ACC1, #1 // AC1.M = (PB.Format << 1)
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0887 0340 007e andi $AC1.M, #0x007e // AC1.M &= 0x007e
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0889 0300 0891 addi $AC1.M, #0x0891 // AC1.M += 0x0891
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088b 1c5f mrr $AR2, $AC1.M // AR2 = AC1.M
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088c 175f callr $AR2 // (*$AR2)() <-- Need to check where it actually goes
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088d 00fc 0430 sr @0x0430, $AC0.L // PB.RatioFrac = AC0.L
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// 088f 029f 02d8 jmp 0x02d8
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GOTO ContinueWithBlock: // in SyncFrame
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