Added save/load state support in the UI
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@375 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,6 +39,8 @@ ChunkFile::ChunkFile(const char *filename, ChunkFileMode _mode)
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fsize = ftell(f);
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eof = fsize;
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fseek(f, 0, SEEK_SET);
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stack_ptr = 0;
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}
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@ -69,18 +71,19 @@ bool ChunkFile::Do(void *ptr, int size)
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if (sz != size)
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return false;
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fread(ptr, size, 1, f);
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fseek(f, ((size + 3) & ~3) - size, SEEK_CUR);
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//fseek(f, ((size + 3) & ~3) - size, SEEK_CUR);
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break;
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case MODE_WRITE:
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WriteInt(size);
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fwrite(ptr, size, 1, f);
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fseek(f, ((size + 3) & ~3) - size, SEEK_CUR);
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//fseek(f, ((size + 3) & ~3) - size, SEEK_CUR);
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break;
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case MODE_VERIFY:
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sz = ReadInt();
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if (sz != size)
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return false;
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fseek(f, (size + 3) & ~3, SEEK_CUR);
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//fseek(f, (size + 3) & ~3, SEEK_CUR);
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fseek(f, size, SEEK_CUR);
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break;
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}
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return true;
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@ -102,18 +105,18 @@ bool ChunkFile::DoArray(void *ptr, int size, int arrSize) {
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if (sz != arrSize)
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return false;
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fread(ptr, arrSize * size, 1, f);
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fseek(f, (((arrSize * size) + 3) & ~3) - (arrSize * size),
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SEEK_CUR);
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fread(ptr, size, arrSize, f);
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//fseek(f, (((arrSize * size) + 3) & ~3) - (arrSize * size),
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// SEEK_CUR);
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break;
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case MODE_WRITE:
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WriteInt(size);
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WriteInt(arrSize);
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fwrite(ptr, arrSize * size, 1, f);
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fseek(f, (((arrSize * size) + 3) & ~3) - (arrSize * size),
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SEEK_CUR);
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fwrite(ptr, size, arrSize, f);
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//fseek(f, (((arrSize * size) + 3) & ~3) - (arrSize * size),
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// SEEK_CUR);
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break;
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case MODE_VERIFY:
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@ -124,8 +127,10 @@ bool ChunkFile::DoArray(void *ptr, int size, int arrSize) {
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if (sz != arrSize)
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return false;
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for(int i = 0; i < arrSize; i++)
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fseek(f, (size + 3) & ~3, SEEK_CUR);
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//for(int i = 0; i < arrSize; i++)
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//fseek(f, (size + 3) & ~3, SEEK_CUR);
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fseek(f, arrSize * size, SEEK_CUR);
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break;
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}
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return true;
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@ -134,6 +139,7 @@ bool ChunkFile::DoArray(void *ptr, int size, int arrSize) {
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//let's get into the business
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bool ChunkFile::Descend(const char *cid)
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{
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return true;
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unsigned int id = *reinterpret_cast<const unsigned int*>(cid);
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if (mode == MODE_READ)
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{
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@ -193,6 +199,7 @@ bool ChunkFile::Descend(const char *cid)
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//let's ascend out
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void ChunkFile::Ascend()
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{
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return;
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if (mode == MODE_READ)
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{
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//ascend, and restore information
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@ -413,11 +413,15 @@ EState GetState()
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}
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void SaveState() {
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CCPU::EnableStepping(true);
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State_Save("state.dlp");
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CCPU::EnableStepping(false);
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}
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void LoadState() {
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CCPU::EnableStepping(true);
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State_Load("state.dlp");
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CCPU::EnableStepping(false);
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}
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const SCoreStartupParameter& GetStartupParameter()
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@ -95,6 +95,8 @@ EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_LOADSTATE, CFrame::OnLoadState)
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EVT_MENU(IDM_SAVESTATE, CFrame::OnSaveState)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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END_EVENT_TABLE()
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@ -174,11 +176,13 @@ void CFrame::CreateMenu()
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m_pMenuItemStop = new wxMenuItem(fileMenu, IDM_STOP, _T("&Stop"));
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fileMenu->Append(m_pMenuItemStop);
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/*fileMenu->AppendSeparator();
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wxMenuItem* LoadState = fileMenu->Append(IDM_LOADSTATE, _T("&Load State..."));
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LoadState->Enable(false);
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wxMenuItem* SaveState = fileMenu->Append(IDM_SAVESTATE, _T("&Save State..."));
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SaveState->Enable(false);*/
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fileMenu->AppendSeparator();
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m_pMenuItemLoad = new wxMenuItem(fileMenu, IDM_LOADSTATE, _T("&Load State... (AKA Russian Roulette)"));
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fileMenu->Append(m_pMenuItemLoad);
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m_pMenuItemLoad->Enable(false);
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m_pMenuItemSave = new wxMenuItem(fileMenu, IDM_SAVESTATE, _T("Sa&ve State... (Use at your own risk)"));
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fileMenu->Append(m_pMenuItemSave);
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m_pMenuItemSave->Enable(false);
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, _T("E&xit"), _T(""));
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@ -496,6 +500,16 @@ void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
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SConfig::GetInstance().SaveSettings();
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}
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void CFrame::OnLoadState(wxCommandEvent& WXUNUSED (event))
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{
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Core::LoadState();
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}
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void CFrame::OnSaveState(wxCommandEvent& WXUNUSED (event))
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{
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Core::SaveState();
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}
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void CFrame::OnToggleToolbar(wxCommandEvent& event)
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{
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wxToolBarBase* toolBar = GetToolBar();
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@ -539,6 +553,8 @@ void CFrame::UpdateGUI()
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m_pMenuItemPlay->Enable(false);
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m_pMenuItemStop->Enable(false);
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m_pMenuItemLoad->Enable(false);
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m_pMenuItemSave->Enable(false);
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}
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else
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{
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@ -550,6 +566,8 @@ void CFrame::UpdateGUI()
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m_pMenuItemPlay->Enable(true);
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m_pMenuItemStop->Enable(true);
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m_pMenuItemLoad->Enable(true);
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m_pMenuItemSave->Enable(true);
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if (Core::GetState() == Core::CORE_RUN)
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{
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@ -69,6 +69,8 @@ class CFrame
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void OnToggleToolbar(wxCommandEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnHostMessage(wxCommandEvent& event);
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void OnLoadState(wxCommandEvent& event);
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void OnSaveState(wxCommandEvent& event);
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wxStatusBar* m_pStatusBar;
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@ -78,6 +80,9 @@ class CFrame
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wxMenuItem* m_pMenuItemStop;
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wxMenuItem* m_pPluginOptions;
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wxMenuItem* m_pMenuItemLoad;
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wxMenuItem* m_pMenuItemSave;
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wxBusyInfo* m_pBootProcessDialog;
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void UpdateGUI();
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@ -33,11 +33,14 @@ static void DoState(ChunkFile &f) {
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f.Do(MatrixIndexB);
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// XF Memory
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f.Do(xfregs);
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PanicAlert("video: XFMem");
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f.Do(xfmem);
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PanicAlert("video: Texture decoder");
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// Texture decoder
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f.Do(texMem);
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// FIFO
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PanicAlert("video: FIFO");
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Fifo_DoState(f);
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//TODO: Check for more pointers in the data structures and make them
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@ -45,9 +48,10 @@ static void DoState(ChunkFile &f) {
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}
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void VideoCommon_DoState(ChunkFile &f) {
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//PanicAlert("Saving state from Video Common Library");
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PanicAlert("Saving state from Video Common Library");
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//TODO: Save the video state
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f.Descend("VID ");
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DoState(f);
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f.Ascend();
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PanicAlert("END save video");
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}
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@ -3,7 +3,28 @@
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#include "Common.h"
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const char *GenerateVertexShader();
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const char *GenerateVertexShader(u32 components);
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// shader variables
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#define I_POSNORMALMATRIX "cpnmtx"
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#define I_PROJECTION "cproj"
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#define I_MATERIALS "cmtrl"
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#define I_LIGHTS "clights"
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#define I_TEXMATRICES "ctexmtx"
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#define I_TRANSFORMMATRICES "ctrmtx"
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#define I_NORMALMATRICES "cnmtx"
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#define I_POSTTRANSFORMMATRICES "cpostmtx"
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#define I_FOGPARAMS "cfog"
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#define C_POSNORMALMATRIX 0
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#define C_PROJECTION (C_POSNORMALMATRIX+6)
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#define C_MATERIALS (C_PROJECTION+4)
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#define C_LIGHTS (C_MATERIALS+4)
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#define C_TEXMATRICES (C_LIGHTS+40)
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#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
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#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
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#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
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#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
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#define PS_CONST_COLORS 0
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#define PS_CONST_KCOLORS 4
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