From 2e06756f2d9f4bc3452c40fa057caf9b4bb115ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Sun, 4 Jun 2017 18:21:08 +0200 Subject: [PATCH] Fix SetRunningGameMetadata not being called for GC titles GC titles don't have a title ID, so this regression would cause SetRunningGameMetadata to never be called for GC titles. --- Source/Core/Core/ConfigManager.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Source/Core/Core/ConfigManager.cpp b/Source/Core/Core/ConfigManager.cpp index 34ededb6b9..a2c7219f7a 100644 --- a/Source/Core/Core/ConfigManager.cpp +++ b/Source/Core/Core/ConfigManager.cpp @@ -719,11 +719,8 @@ void SConfig::ResetRunningGameMetadata() void SConfig::SetRunningGameMetadata(const DiscIO::IVolume& volume, const DiscIO::Partition& partition) { - const std::optional title_id = volume.GetTitleID(partition); - if (!title_id) - return; - SetRunningGameMetadata(volume.GetGameID(partition), *title_id, volume.GetRevision(partition), - Core::TitleDatabase::TitleType::Other); + SetRunningGameMetadata(volume.GetGameID(partition), volume.GetTitleID(partition).value_or(0), + volume.GetRevision(partition), Core::TitleDatabase::TitleType::Other); } void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd)