BBA/BuiltIn: Fix network byte order issues

This commit is contained in:
Sepalani 2022-07-29 11:31:54 +04:00
parent 3bf1ddc549
commit 2de4d52021
1 changed files with 2 additions and 2 deletions

View File

@ -454,7 +454,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
ref->to.sin_addr.s_addr = Common::BitCast<u32>(ip_header.source_addr);
ref->to.sin_port = udp_header.source_port;
ref->udp_socket.setBlocking(false);
if (ref->udp_socket.bind(htons(udp_header.source_port)) != sf::Socket::Done)
if (ref->udp_socket.bind(ntohs(udp_header.source_port)) != sf::Socket::Done)
{
PanicAlertFmt(
"Port {:x} is already in use, this game might not work as intented in LAN Mode.",
@ -468,7 +468,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
{
InitUDPPort(26512); // MK DD and 1080
InitUDPPort(26502); // Air Ride
if (udp_header.length > 150)
if (ntohs(udp_header.length) > 150)
{
// Quick hack to unlock the connection, throw it back at him
Common::UDPPacket reply = packet;