Rename Config.cpp/h to VideoConfig.cpp/h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
3ff95019b7
commit
2d93c654f0
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@ -3,7 +3,7 @@
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Import('env')
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Import('env')
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files = [
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files = [
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'Config.cpp',
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'VideoConfig.cpp',
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'GlobalControl.cpp',
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'GlobalControl.cpp',
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'BPMemory.cpp',
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'BPMemory.cpp',
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'CPMemory.cpp',
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'CPMemory.cpp',
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@ -19,7 +19,7 @@
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#include "Common.h"
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#include "Common.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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Config g_Config;
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Config g_Config;
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@ -22,8 +22,8 @@
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig
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// directly.
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// directly.
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#ifndef _PLUGIN_VIDEOOGL_CONFIG_H_
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#ifndef _PLUGIN_VIDEO_CONFIG_H_
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#define _PLUGIN_VIDEOOGL_CONFIG_H_
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#define _PLUGIN_VIDEO_CONFIG_H_
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#include "Common.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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@ -140,4 +140,4 @@ void UpdateActiveConfig();
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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#endif // _PLUGIN_VIDEOOGL_CONFIG_H_
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#endif // _PLUGIN_VIDEO_CONFIG_H_
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@ -689,14 +689,6 @@
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>
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>
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</File>
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath=".\Src\Config.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Config.h"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\GlobalControl.cpp"
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RelativePath=".\Src\GlobalControl.cpp"
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>
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>
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@ -725,6 +717,14 @@
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RelativePath=".\Src\VideoCommon.h"
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RelativePath=".\Src\VideoCommon.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\VideoConfig.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VideoConfig.h"
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>
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</File>
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</Files>
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</Files>
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<Globals>
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<Globals>
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</Globals>
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</Globals>
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@ -17,7 +17,7 @@
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#include "BPFunctions.h"
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#include "BPFunctions.h"
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#include "D3DBase.h"
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#include "D3DBase.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Common.h"
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#include "Common.h"
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#include "TextureCache.h"
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#include "TextureCache.h"
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#include "VertexManager.h"
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#include "VertexManager.h"
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@ -18,7 +18,7 @@
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#include <d3dx9.h>
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#include <d3dx9.h>
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#include <string>
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#include <string>
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#include "Config.h"
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#include "VideoConfig.h"
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#include "D3DShader.h"
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#include "D3DShader.h"
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namespace D3D
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namespace D3D
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@ -19,7 +19,7 @@
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#include "IniFile.h"
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#include "IniFile.h"
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#include "Debugger.h"
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#include "Debugger.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "../Globals.h"
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#include "../Globals.h"
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#include "../D3DBase.h"
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#include "../D3DBase.h"
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@ -23,7 +23,7 @@
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#include "D3DBase.h"
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#include "D3DBase.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "TextureCache.h"
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#include "TextureCache.h"
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@ -2,7 +2,7 @@
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#include <windows.h>
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#include <windows.h>
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#include "../../Core/Src/Core.h"
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#include "../../Core/Src/Core.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "main.h"
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#include "main.h"
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#include "EmuWindow.h"
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#include "EmuWindow.h"
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#include "Fifo.h"
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#include "Fifo.h"
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@ -19,7 +19,7 @@
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#define _GLOBALS_H_
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#define _GLOBALS_H_
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#include "Common.h"
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#include "Common.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "main.h"
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#include "main.h"
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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@ -20,7 +20,7 @@
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Utils.h"
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#include "Utils.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "PixelShaderGen.h"
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#include "PixelShaderGen.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderCache.h"
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@ -21,7 +21,7 @@
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#include "Common.h"
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#include "Common.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "main.h"
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#include "main.h"
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#include "VertexManager.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "Render.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Utils.h"
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#include "Utils.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderCache.h"
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#include "VertexLoader.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "BPMemory.h"
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#include "svnrev.h"
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#include "svnrev.h"
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#include "resource.h"
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#include "resource.h"
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#include "main.h"
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#include "main.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Fifo.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "TextureCache.h"
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<Filter
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<Filter
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Name="Decoder"
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Name="Decoder"
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>
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>
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<File
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RelativePath=".\Src\BPFunctions.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\DLCache.cpp"
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RelativePath=".\Src\DLCache.cpp"
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>
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>
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<Filter
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<Filter
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Name="Render"
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Name="Render"
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>
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>
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<File
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RelativePath=".\Src\BPFunctions.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\FramebufferManager.cpp"
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RelativePath=".\Src\FramebufferManager.cpp"
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>
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>
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#include "BPFunctions.h"
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#include "BPFunctions.h"
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#include "Globals.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "VertexManager.h"
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#include "VertexManager.h"
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#include "Render.h"
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#include "Render.h"
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#include "TextureMngr.h"
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#include "TextureMngr.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "Debugger.h"
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#include "Debugger.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "../Globals.h"
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#include "../Globals.h"
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extern int g_Preset;
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extern int g_Preset;
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Globals.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "svnrev.h"
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#include "Setup.h"
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#include "Setup.h"
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#ifndef _GLINIT_H_
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#ifndef _GLINIT_H_
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#define _GLINIT_H_
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#define _GLINIT_H_
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#include "Config.h"
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "MathUtil.h"
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#include "pluginspecs_video.h"
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#include "pluginspecs_video.h"
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#include "ConfigDlg.h"
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#include "ConfigDlg.h"
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#include "../Globals.h"
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#include "../Globals.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "../TextureMngr.h"
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#include "../TextureMngr.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderManager.h"
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#include "../PostProcessing.h"
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#include "../PostProcessing.h"
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#define _GLOBALS_H_
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#define _GLOBALS_H_
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#include "Common.h"
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#include "Common.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "VideoCommon.h"
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#include "VideoCommon.h"
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#include "pluginspecs_video.h"
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#include "pluginspecs_video.h"
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#include <wx/aboutdlg.h>
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#include <wx/aboutdlg.h>
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#include "../Globals.h"
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#include "../Globals.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "main.h"
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#include "main.h"
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#include "Win32.h"
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#include "Win32.h"
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#include "OnScreenDisplay.h"
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#include "OnScreenDisplay.h"
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#include <cmath>
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#include <cmath>
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Common.h"
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#include "Render.h"
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#include "Render.h"
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// Official SVN repository and contact information can be found at
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// http://code.google.com/p/dolphin-emu/
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#include "VideoCommon.h"
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#include "FileUtil.h"
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#include "FileUtil.h"
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#include "Config.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "GLUtil.h"
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#include "GLUtil.h"
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#include "PostProcessing.h"
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#include "PostProcessing.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderCache.h"
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#endif
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#endif
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#include "CommonPaths.h"
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#include "CommonPaths.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderManager.h"
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#include "FramebufferManager.h"
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#include "FramebufferManager.h"
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#include "Globals.h"
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#include "Globals.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "Render.h"
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#undef _interlockedbittestandreset64
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#undef _interlockedbittestandreset64
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#endif
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#endif
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Hash.h"
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#include "Hash.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Fifo.h"
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#include "Fifo.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "MemoryUtil.h"
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#include "MemoryUtil.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Globals.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "Statistics.h"
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#include "GLUtil.h"
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#include "GLUtil.h"
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*/
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*/
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#include "Globals.h"
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#include "Globals.h"
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#include "LogManager.h"
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#include "LogManager.h"
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#include "Thread.h"
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#include "Thread.h"
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GFXDebuggerOGL *m_DebuggerFrame = NULL;
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GFXDebuggerOGL *m_DebuggerFrame = NULL;
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#endif // HAVE_WX
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#endif // HAVE_WX
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#include "Config.h"
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#include "VideoConfig.h"
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#include "LookUpTables.h"
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#include "LookUpTables.h"
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#include "ImageWrite.h"
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#include "ImageWrite.h"
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#include "Render.h"
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#include "Render.h"
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