Merge pull request #2894 from Sonicadvance1/no_more_eaten_canary
Fix the shader overrunning our max shader size.
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2d505bc2a6
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@ -137,7 +137,7 @@ static const char *tevRasTable[] =
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static const char *tevCOutputTable[] = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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static const char *tevAOutputTable[] = { "prev.a", "c0.a", "c1.a", "c2.a" };
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static char text[16384];
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static char text[32768];
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template<class T> static inline void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE ApiType, const char swapModeTable[4][5]);
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template<class T> static inline void WriteTevRegular(T& out, const char* components, int bias, int op, int clamp, int shift);
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