Gamepads (minor change) > Fix to last commit, LiveUpdate related
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
d47e4827f7
commit
2d064262ce
|
@ -694,9 +694,11 @@ void WiimotePadConfigDialog::Update(wxTimerEvent& WXUNUSED(event))
|
||||||
|
|
||||||
// Don't run this the first time
|
// Don't run this the first time
|
||||||
int OldNumDIDevices;
|
int OldNumDIDevices;
|
||||||
if (WiiMoteEmu::NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
|
if (WiiMoteEmu::NumDIDevices == -1)
|
||||||
|
OldNumDIDevices = InputCommon::SearchDIDevices();
|
||||||
|
else
|
||||||
// Search for connected devices and update dialog
|
// Search for connected devices and update dialog
|
||||||
OldNumDIDevices = WiiMoteEmu::NumDIDevices;
|
OldNumDIDevices = WiiMoteEmu::NumDIDevices;
|
||||||
WiiMoteEmu::NumDIDevices = InputCommon::SearchDIDevices();
|
WiiMoteEmu::NumDIDevices = InputCommon::SearchDIDevices();
|
||||||
|
|
||||||
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
|
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
|
||||||
|
|
|
@ -59,6 +59,7 @@ bool LocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int
|
||||||
|
|
||||||
bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads)
|
bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads)
|
||||||
{
|
{
|
||||||
|
PanicAlert("LocalSearchDevicesReset");
|
||||||
DEBUG_LOG(CONSOLE, "LocalSearchDevicesReset");
|
DEBUG_LOG(CONSOLE, "LocalSearchDevicesReset");
|
||||||
|
|
||||||
// Turn off device polling while resetting
|
// Turn off device polling while resetting
|
||||||
|
@ -130,17 +131,13 @@ bool IsConnected(std::string Name)
|
||||||
// ----------------
|
// ----------------
|
||||||
bool IsPolling()
|
bool IsPolling()
|
||||||
{
|
{
|
||||||
return true;
|
|
||||||
/*
|
|
||||||
if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
|
if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
void EnablePolling(bool Enable)
|
void EnablePolling(bool Enable)
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
if (Enable)
|
if (Enable)
|
||||||
{
|
{
|
||||||
SDLPolling = true;
|
SDLPolling = true;
|
||||||
|
@ -151,7 +148,6 @@ void EnablePolling(bool Enable)
|
||||||
SDLPolling = false;
|
SDLPolling = false;
|
||||||
SDL_JoystickEventState(SDL_ENABLE);
|
SDL_JoystickEventState(SDL_ENABLE);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ID to Name
|
// ID to Name
|
||||||
|
|
|
@ -175,9 +175,11 @@ void PADConfigDialognJoy::UpdateSlow()
|
||||||
|
|
||||||
// Don't run this the first time
|
// Don't run this the first time
|
||||||
int OldNumDIDevices;
|
int OldNumDIDevices;
|
||||||
if (NumDIDevices == -1) OldNumDIDevices = InputCommon::SearchDIDevices();
|
if (NumDIDevices == -1)
|
||||||
|
OldNumDIDevices = InputCommon::SearchDIDevices();
|
||||||
|
else
|
||||||
// Search for connected devices and update dialog
|
// Search for connected devices and update dialog
|
||||||
OldNumDIDevices = NumDIDevices;
|
OldNumDIDevices = NumDIDevices;
|
||||||
NumDIDevices = InputCommon::SearchDIDevices();
|
NumDIDevices = InputCommon::SearchDIDevices();
|
||||||
|
|
||||||
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
|
// Update if a pad has been connected/disconnected. Todo: Add a better check that also takes into consideration the pad id
|
||||||
|
|
|
@ -512,22 +512,17 @@ bool IsConnected(std::string Name)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Earlier versions of SDL could crash if SDL functions were called during SDL_Quit/SDL_Init. I could not get
|
// It could be possible to crash SDL.dll if SDL functions are called during SDL_Quit/SDL_Init. Therefore these functions.
|
||||||
// such a crash in the new version even with frequent SDL_Quit/SDL_Init so thse functions are disabled now.
|
|
||||||
// ----------------
|
// ----------------
|
||||||
bool IsPolling()
|
bool IsPolling()
|
||||||
{
|
{
|
||||||
return true;
|
|
||||||
/*
|
|
||||||
if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
|
if (!SDLPolling || SDL_JoystickEventState(SDL_QUERY) == SDL_ENABLE)
|
||||||
return false;
|
return false;
|
||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
void EnablePolling(bool Enable)
|
void EnablePolling(bool Enable)
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
if (Enable)
|
if (Enable)
|
||||||
{
|
{
|
||||||
SDLPolling = true;
|
SDLPolling = true;
|
||||||
|
@ -538,7 +533,6 @@ void EnablePolling(bool Enable)
|
||||||
SDLPolling = false;
|
SDLPolling = false;
|
||||||
SDL_JoystickEventState(SDL_ENABLE);
|
SDL_JoystickEventState(SDL_ENABLE);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ID to Name
|
// ID to Name
|
||||||
|
|
Loading…
Reference in New Issue