diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp index 0d93614021..eeb9e29816 100644 --- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp @@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions() "emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and " "with custom textures disabled) and better emulates Level of Detail calculation.

" "This comes at the cost of potentially worse performance, especially at higher internal " - "resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual " - "Texture Sampling.

" - "If unsure, leave this unchecked."); + "resolutions.

If this setting is enabled, the Texture Filtering setting will be " + "disabled." + "

If unsure, leave this unchecked."); #ifdef _WIN32 static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP( diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp index 897eea6be6..7cf67ab39a 100644 --- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp @@ -546,8 +546,8 @@ void EnhancementsWidget::AddDescriptions() "Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures " "that are at oblique viewing angles. Force Nearest and Force Linear override the texture " "scaling filter selected by the game.

Any option except 'Default' will alter the look " - "of the game's textures and might cause issues in a small number of " - "games.

This option is incompatible with Manual Texture Sampling.

" + "of the game's textures and might cause issues in a small number of games.

This " + "setting is disabled when Manual Texture Sampling is enabled.

" "If unsure, select 'Default'."); static const char TR_OUTPUT_RESAMPLING_DESCRIPTION[] = QT_TR_NOOP("Affects how the game output is scaled to the window resolution." @@ -645,8 +645,8 @@ void EnhancementsWidget::AddDescriptions() "effects.

May have false positives that result in blurry textures at increased " "internal " "resolution, such as in games that use very low resolution mipmaps. Disabling this can also " - "reduce stutter in games that frequently load new textures. This feature is not compatible " - "with GPU Texture Decoding.

If unsure, leave this " + "reduce stutter in games that frequently load new textures.

This setting is disabled " + "when GPU Texture Decoding is enabled.

If unsure, leave this " "unchecked."); static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP( "Enables scRGB HDR output (if supported by your graphics backend and monitor)." diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp index cfdfa866a4..135f358356 100644 --- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp @@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions() static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP( "Enables texture decoding using the GPU instead of the CPU.

This may result in " "performance gains in some scenarios, or on systems where the CPU is the " - "bottleneck.

This option is incompatible with Arbitrary Mipmap Detection.

" + "bottleneck.

If this setting is enabled, Arbitrary Mipmap Detection will be " + "disabled.

" "If unsure, leave this unchecked."); static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP( "Uses a less accurate algorithm to calculate depth values.

Causes issues in a few "