diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
index 0d93614021..eeb9e29816 100644
--- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
@@ -415,9 +415,9 @@ void AdvancedWidget::AddDescriptions()
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is disabled, and "
"with custom textures disabled) and better emulates Level of Detail calculation.
"
"This comes at the cost of potentially worse performance, especially at higher internal "
- "resolutions; additionally, Anisotropic Filtering is currently incompatible with Manual "
- "Texture Sampling.
"
- "If unsure, leave this unchecked.");
+ "resolutions.
If this setting is enabled, the Texture Filtering setting will be "
+ "disabled."
+ "
If unsure, leave this unchecked.");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
diff --git a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
index 897eea6be6..7cf67ab39a 100644
--- a/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp
@@ -546,8 +546,8 @@ void EnhancementsWidget::AddDescriptions()
"Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
"that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
"scaling filter selected by the game.
Any option except 'Default' will alter the look "
- "of the game's textures and might cause issues in a small number of "
- "games.
This option is incompatible with Manual Texture Sampling.
"
+ "of the game's textures and might cause issues in a small number of games.
This "
+ "setting is disabled when Manual Texture Sampling is enabled.
"
"If unsure, select 'Default'.");
static const char TR_OUTPUT_RESAMPLING_DESCRIPTION[] =
QT_TR_NOOP("Affects how the game output is scaled to the window resolution."
@@ -645,8 +645,8 @@ void EnhancementsWidget::AddDescriptions()
"effects.
May have false positives that result in blurry textures at increased "
"internal "
"resolution, such as in games that use very low resolution mipmaps. Disabling this can also "
- "reduce stutter in games that frequently load new textures. This feature is not compatible "
- "with GPU Texture Decoding.
If unsure, leave this "
+ "reduce stutter in games that frequently load new textures.
This setting is disabled "
+ "when GPU Texture Decoding is enabled.
If unsure, leave this "
"unchecked.");
static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP(
"Enables scRGB HDR output (if supported by your graphics backend and monitor)."
diff --git a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
index cfdfa866a4..135f358356 100644
--- a/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp
@@ -268,7 +268,8 @@ void HacksWidget::AddDescriptions()
static const char TR_GPU_DECODING_DESCRIPTION[] = QT_TR_NOOP(
"Enables texture decoding using the GPU instead of the CPU.
This may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
- "bottleneck.
This option is incompatible with Arbitrary Mipmap Detection.
"
+ "bottleneck.
If this setting is enabled, Arbitrary Mipmap Detection will be "
+ "disabled.
"
"If unsure, leave this unchecked.");
static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
"Uses a less accurate algorithm to calculate depth values.
Causes issues in a few "