Config: Use "Controls" section for PadType in game INIs
This matches BootManager.cpp's old behavior. Note: The other settings of the "Controls" section (WiimoteSource and WiimoteSourceBB) are still handled in BootManager.cpp.
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@ -75,10 +75,10 @@ static const INIToLocationMap& GetINIToLocationMap()
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{{"Wii", "Language"}, {Config::SYSCONF_LANGUAGE.GetLocation()}},
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{{"Core", "HLE_BS2"}, {Config::MAIN_SKIP_IPL.GetLocation()}},
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{{"Core", "GameCubeLanguage"}, {Config::MAIN_GC_LANGUAGE.GetLocation()}},
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{{"Core", "PadType0"}, {Config::GetInfoForSIDevice(0).GetLocation()}},
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{{"Core", "PadType1"}, {Config::GetInfoForSIDevice(1).GetLocation()}},
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{{"Core", "PadType2"}, {Config::GetInfoForSIDevice(2).GetLocation()}},
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{{"Core", "PadType3"}, {Config::GetInfoForSIDevice(3).GetLocation()}},
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{{"Controls", "PadType0"}, {Config::GetInfoForSIDevice(0).GetLocation()}},
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{{"Controls", "PadType1"}, {Config::GetInfoForSIDevice(1).GetLocation()}},
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{{"Controls", "PadType2"}, {Config::GetInfoForSIDevice(2).GetLocation()}},
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{{"Controls", "PadType3"}, {Config::GetInfoForSIDevice(3).GetLocation()}},
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};
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return ini_to_location;
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}
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