diff --git a/Source/Core/Core/HW/DSP.cpp b/Source/Core/Core/HW/DSP.cpp index 116f1aa962..7a92c94636 100644 --- a/Source/Core/Core/HW/DSP.cpp +++ b/Source/Core/Core/HW/DSP.cpp @@ -428,10 +428,17 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base) g_audioDMA.current_source_address = g_audioDMA.SourceAddress; g_audioDMA.remaining_blocks_count = g_audioDMA.AudioDMAControl.NumBlocks; + INFO_LOG(AUDIO_INTERFACE, "Audio DMA configured: %i blocks from 0x%08x", + g_audioDMA.AudioDMAControl.NumBlocks, g_audioDMA.SourceAddress); + // We make the samples ready as soon as possible void *address = Memory::GetPointer(g_audioDMA.SourceAddress); AudioCommon::SendAIBuffer((short*)address, g_audioDMA.AudioDMAControl.NumBlocks * 8); - CoreTiming::ScheduleEvent(80, et_GenerateDSPInterrupt, INT_AID); + + // TODO: need hardware tests for the timing of this interrupt. + // Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future. + // Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles + CoreTiming::ScheduleEvent(200, et_GenerateDSPInterrupt, INT_AID); } }) ); @@ -481,7 +488,7 @@ static void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate) // CALLED FROM DSP EMULATOR, POSSIBLY THREADED void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type) { - // TODO: Maybe rethink this? ScheduleEvent_Threadsafe has unpredictable timing. + // TODO: Maybe rethink this? ScheduleEvent_Threadsafe_Immediate has unpredictable timing. CoreTiming::ScheduleEvent_Threadsafe_Immediate(et_GenerateDSPInterrupt, type); }