Clean up and fix some issues with the dialogs for compression and decompression of iso and gcm images. Also added a confirmation to overwrite existing files.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6024 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-08-01 04:09:59 +00:00
parent 949fec41ca
commit 2c6f851bba
5 changed files with 134 additions and 110 deletions

View File

@ -227,7 +227,7 @@ bool CompressFileToBlob(const char* infile, const char* outfile, u32 sub_type,
if (inpos != 0) if (inpos != 0)
ratio = (int)(100 * position / inpos); ratio = (int)(100 * position / inpos);
char temp[512]; char temp[512];
sprintf(temp, "%i of %i blocks. compression ratio %i%%", i, header.num_blocks, ratio); sprintf(temp, "%i of %i blocks. Compression ratio %i%%", i, header.num_blocks, ratio);
callback(temp, (float)i / (float)header.num_blocks, arg); callback(temp, (float)i / (float)header.num_blocks, arg);
} }

View File

@ -1200,7 +1200,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
); );
progressDialog.SetSize(wxSize(600, 180)); progressDialog.SetSize(wxSize(340, 180));
progressDialog.CenterOnParent(); progressDialog.CenterOnParent();
m_currentItem = 0; m_currentItem = 0;
@ -1211,8 +1211,8 @@ void CGameListCtrl::CompressSelection(bool _compress)
if (!iso->IsCompressed() && _compress) if (!iso->IsCompressed() && _compress)
{ {
std::string FileName; std::string FileName, FileExt;
SplitPath(iso->GetFileName(), NULL, &FileName, NULL); SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
m_currentFilename = FileName; m_currentFilename = FileName;
FileName.append(".gcz"); FileName.append(".gcz");
@ -1221,6 +1221,14 @@ void CGameListCtrl::CompressSelection(bool _compress)
(const char *)browseDialog.GetPath().mb_str(wxConvUTF8), (const char *)browseDialog.GetPath().mb_str(wxConvUTF8),
FileName); FileName);
if (wxFileExists(wxString::FromAscii(OutputFileName.c_str())) &&
wxMessageBox(
_("The file ") + wxString::FromAscii(OutputFileName.c_str()) +
_(" already exists.\nDo you wish to replace it?"),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
DiscIO::CompressFileToBlob(iso->GetFileName().c_str(), DiscIO::CompressFileToBlob(iso->GetFileName().c_str(),
OutputFileName.c_str(), OutputFileName.c_str(),
(iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0, (iso->GetPlatform() == GameListItem::WII_DISC) ? 1 : 0,
@ -1228,8 +1236,8 @@ void CGameListCtrl::CompressSelection(bool _compress)
} }
else if (iso->IsCompressed() && !_compress) else if (iso->IsCompressed() && !_compress)
{ {
std::string FileName; std::string FileName, FileExt;
SplitPath(iso->GetFileName(), NULL, &FileName, NULL); SplitPath(iso->GetFileName(), NULL, &FileName, &FileExt);
m_currentFilename = FileName; m_currentFilename = FileName;
if (iso->GetPlatform() == GameListItem::WII_DISC) if (iso->GetPlatform() == GameListItem::WII_DISC)
FileName.append(".iso"); FileName.append(".iso");
@ -1241,6 +1249,14 @@ void CGameListCtrl::CompressSelection(bool _compress)
(const char *)browseDialog.GetPath().mb_str(wxConvUTF8), (const char *)browseDialog.GetPath().mb_str(wxConvUTF8),
FileName); FileName);
if (wxFileExists(wxString::FromAscii(OutputFileName.c_str())) &&
wxMessageBox(
_("The file ") + wxString::FromAscii(OutputFileName.c_str()) +
_(" already exists.\nDo you wish to replace it?"),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO)
continue;
DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(), DiscIO::DecompressBlobToFile(iso->GetFileName().c_str(),
OutputFileName.c_str(), &MultiCompressCB, &progressDialog); OutputFileName.c_str(), &MultiCompressCB, &progressDialog);
} }
@ -1261,40 +1277,44 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
if (!iso) if (!iso)
return; return;
wxString path, Ext; wxString path;
std::string FileName; std::string FileName, FilePath, FileExtension;
SplitPath(iso->GetFileName(), NULL, &FileName, NULL); SplitPath(iso->GetFileName(), &FilePath, &FileName, &FileExtension);
do
{
if (iso->IsCompressed()) if (iso->IsCompressed())
{ {
wxString Ext;
if (iso->GetPlatform() == GameListItem::WII_DISC) if (iso->GetPlatform() == GameListItem::WII_DISC)
Ext = wxT("*.iso"); Ext = wxT("*.iso");
else else
Ext = wxT("*.gcm"); Ext = wxT("*.gcm");
path = wxFileSelector( path = wxFileSelector(
_T("Save decompressed ISO"), _T("Save decompressed GCM/ISO"),
wxEmptyString, wxString(FileName.c_str(), *wxConvCurrent), wxEmptyString, wxString(FilePath.c_str(), *wxConvCurrent),
wxString(FileName.c_str(), *wxConvCurrent) + Ext.After('*'),
wxEmptyString,
wxString::Format wxString::Format
( (
_T("All GC/Wii ISO files (%s)|%s|All files (%s)|%s"), _T("All GC/Wii ISO files (%s)|%s|All files (%s)|%s"),
(char *)Ext.After('.').char_str(wxConvUTF8), (wxChar *)Ext.After('.').wchar_str(),
(char *)Ext.char_str(wxConvUTF8), (wxChar *)Ext.wchar_str(),
wxFileSelectorDefaultWildcardStr, wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr wxFileSelectorDefaultWildcardStr
), ),
wxFD_SAVE, wxFD_SAVE,
this); this);
if (!path)
return;
} }
else else
{ {
path = wxFileSelector( path = wxFileSelector(
_T("Save compressed ISO"), _T("Save compressed GCM/ISO"),
wxEmptyString, wxString(FileName.c_str(), *wxConvCurrent), wxEmptyString, wxString(FilePath.c_str(), *wxConvCurrent),
wxString(FileName.c_str(), *wxConvCurrent) + _T(".gcz"),
wxEmptyString,
wxString::Format wxString::Format
( (
_T("All compressed GC/Wii ISO files (gcz)|*.gcz|All files (%s)|%s"), _T("All compressed GC/Wii ISO files (gcz)|*.gcz|All files (%s)|%s"),
@ -1303,10 +1323,14 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
), ),
wxFD_SAVE, wxFD_SAVE,
this); this);
}
if (!path) if (!path)
return; return;
} } while (wxFileExists(path) &&
wxMessageBox(
_("The file ") + path + _(" already exists.\nDo you wish to replace it?"),
_("Confirm File Overwrite"),
wxYES_NO) == wxNO);
wxProgressDialog dialog(iso->IsCompressed() ? wxProgressDialog dialog(iso->IsCompressed() ?
_T("Decompressing ISO") : _T("Compressing ISO"), _T("Decompressing ISO") : _T("Compressing ISO"),
@ -1320,7 +1344,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small wxPD_SMOOTH // - makes indeterminate mode bar on WinXP very small
); );
dialog.SetSize(wxSize(280, 180)); dialog.SetSize(wxSize(340, 180));
dialog.CenterOnParent(); dialog.CenterOnParent();
if (iso->IsCompressed()) if (iso->IsCompressed())