From 3d83433e90812b1f2cf12dbf1a25c985798c91cf Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 2 Nov 2014 02:10:00 -0500 Subject: [PATCH] DolphinWX: Make the TAS dialog window titles translatable. --- Source/Core/DolphinWX/FrameTools.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Source/Core/DolphinWX/FrameTools.cpp b/Source/Core/DolphinWX/FrameTools.cpp index 0c27b52308..1a71da97f9 100644 --- a/Source/Core/DolphinWX/FrameTools.cpp +++ b/Source/Core/DolphinWX/FrameTools.cpp @@ -720,21 +720,20 @@ void CFrame::OnRecordReadOnly(wxCommandEvent& event) void CFrame::OnTASInput(wxCommandEvent& event) { - std::string number[4] = {"1","2","3","4"}; - for (int i = 0; i < 4; ++i) { if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA) { g_TASInputDlg[i]->CreateGCLayout(); g_TASInputDlg[i]->Show(true); - g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]); + g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1)); } + if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)) { g_TASInputDlg[i+4]->CreateWiiLayout(); g_TASInputDlg[i+4]->Show(true); - g_TASInputDlg[i+4]->SetTitle("TAS Input - Wiimote " + number[i]); + g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1)); } } }