Disable the OpenAL and Pulseaudio audio backends

They are currently broken and cause sound issues which are not present in other
backends:

* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly

Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
This commit is contained in:
Pierre Bourdon 2013-01-10 18:43:15 +01:00
parent 198d60c569
commit 2c1c538fda
1 changed files with 0 additions and 4 deletions

View File

@ -102,16 +102,12 @@ namespace AudioCommon
backends.push_back(BACKEND_DIRECTSOUND); backends.push_back(BACKEND_DIRECTSOUND);
if (XAudio2::isValid()) if (XAudio2::isValid())
backends.push_back(BACKEND_XAUDIO2); backends.push_back(BACKEND_XAUDIO2);
if (OpenALStream::isValid())
backends.push_back(BACKEND_OPENAL);
if (AOSound::isValid()) if (AOSound::isValid())
backends.push_back(BACKEND_AOSOUND); backends.push_back(BACKEND_AOSOUND);
if (AlsaSound::isValid()) if (AlsaSound::isValid())
backends.push_back(BACKEND_ALSA); backends.push_back(BACKEND_ALSA);
if (CoreAudioSound::isValid()) if (CoreAudioSound::isValid())
backends.push_back(BACKEND_COREAUDIO); backends.push_back(BACKEND_COREAUDIO);
if (PulseAudio::isValid())
backends.push_back(BACKEND_PULSEAUDIO);
return backends; return backends;
} }