Disable the OpenAL and Pulseaudio audio backends
They are currently broken and cause sound issues which are not present in other backends: * OpenAL plays music 2x too fast in Zelda UCode games with HLE * Pulse backend uses a lot of CPU power and slows down emulation significantly Both backends are currently being re-implemented in separate branches of Dolphin, so this should be a temporary removal.
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@ -102,16 +102,12 @@ namespace AudioCommon
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backends.push_back(BACKEND_DIRECTSOUND);
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backends.push_back(BACKEND_DIRECTSOUND);
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if (XAudio2::isValid())
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if (XAudio2::isValid())
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backends.push_back(BACKEND_XAUDIO2);
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backends.push_back(BACKEND_XAUDIO2);
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if (OpenALStream::isValid())
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backends.push_back(BACKEND_OPENAL);
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if (AOSound::isValid())
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if (AOSound::isValid())
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backends.push_back(BACKEND_AOSOUND);
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backends.push_back(BACKEND_AOSOUND);
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if (AlsaSound::isValid())
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if (AlsaSound::isValid())
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backends.push_back(BACKEND_ALSA);
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backends.push_back(BACKEND_ALSA);
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if (CoreAudioSound::isValid())
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if (CoreAudioSound::isValid())
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backends.push_back(BACKEND_COREAUDIO);
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backends.push_back(BACKEND_COREAUDIO);
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if (PulseAudio::isValid())
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backends.push_back(BACKEND_PULSEAUDIO);
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return backends;
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return backends;
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}
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}
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