Quick fix for the Pixel Lighting setting to appear in the DX9 backend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7168 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
b776ac3d6f
commit
2c00384427
|
@ -134,7 +134,12 @@ HRESULT Init()
|
||||||
--d3d_dll_ref;
|
--d3d_dll_ref;
|
||||||
return E_FAIL;
|
return E_FAIL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Init the caps structure using data from the currently selected device
|
||||||
|
int adapter = g_Config.iAdapter;
|
||||||
|
D3D->GetDeviceCaps((adapter >= 0 && adapter < std::min(MAX_ADAPTERS, numAdapters)) ? adapter : D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
|
||||||
Enumerate();
|
Enumerate();
|
||||||
|
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -121,8 +121,8 @@ void InitBackendInfo()
|
||||||
void VideoBackend::ShowConfig(void* parent)
|
void VideoBackend::ShowConfig(void* parent)
|
||||||
{
|
{
|
||||||
#if defined(HAVE_WX) && HAVE_WX
|
#if defined(HAVE_WX) && HAVE_WX
|
||||||
InitBackendInfo();
|
|
||||||
DX9::D3D::Init();
|
DX9::D3D::Init();
|
||||||
|
InitBackendInfo();
|
||||||
|
|
||||||
// adapters
|
// adapters
|
||||||
g_Config.backend_info.Adapters.clear();
|
g_Config.backend_info.Adapters.clear();
|
||||||
|
|
Loading…
Reference in New Issue