Merge pull request #3180 from phire/fix-gles
Make sure FORCE_EARLY_Z is defined for GLES
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commit
2be909849b
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@ -554,19 +554,20 @@ void ProgramShaderCache::CreateHeader()
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break;
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break;
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}
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}
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const char* earlyz_string = "";
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std::string earlyz_string = "";
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if (!is_glsles && g_ActiveConfig.backend_info.bSupportsEarlyZ)
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if (g_ActiveConfig.backend_info.bSupportsEarlyZ)
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{
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{
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if (g_ogl_config.bSupportsEarlyFragmentTests)
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if (g_ogl_config.bSupportsEarlyFragmentTests)
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{
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{
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earlyz_string = "#extension GL_ARB_shader_image_load_store : enable\n"
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earlyz_string = "#define FORCE_EARLY_Z layout(early_fragment_tests) in\n";
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"#define FORCE_EARLY_Z layout(early_fragment_tests) in\n";
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if (!is_glsles) // GLES supports this by default
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earlyz_string += "#extension GL_ARB_shader_image_load_store : enable\n";
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}
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}
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else if(g_ogl_config.bSupportsConservativeDepth)
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else if(g_ogl_config.bSupportsConservativeDepth)
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{
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{
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// See PixelShaderGen for details about this fallback.
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// See PixelShaderGen for details about this fallback.
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earlyz_string = "#extension GL_ARB_conservative_depth : enable\n"
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earlyz_string = "#define FORCE_EARLY_Z layout(depth_unchanged) out float gl_FragDepth\n";
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"#define FORCE_EARLY_Z layout(depth_unchanged) out float gl_FragDepth\n";
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earlyz_string += "#extension GL_ARB_conservative_depth : enable\n";
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}
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}
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}
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}
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@ -610,7 +611,7 @@ void ProgramShaderCache::CreateHeader()
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, GetGLSLVersionString().c_str()
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, GetGLSLVersionString().c_str()
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, v < GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, v < GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
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, earlyz_string
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, earlyz_string.c_str()
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, (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
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, (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
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, (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
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, (g_ogl_config.bSupportsMSAA && v < GLSL_150) ? "#extension GL_ARB_texture_multisample : enable" : ""
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, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
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, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
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