Remove NSAutoreleasePools that are no longer necessary now that pools

are properly declared at thread entry/exit. I am leaving the ones in
Wiiuse while there's still a small hope that it may be used outside of
Dolphin, though.

Move the fixed MAP_32BIT definition for OS X to Common.h.

UDPNunchuk.cpp was deleted, so update the scons build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5864 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-07-09 22:31:04 +00:00
parent 1e4f3c589d
commit 2bcdf4f5a4
7 changed files with 39 additions and 137 deletions

View File

@ -257,7 +257,6 @@ env['HAVE_WX'] = 0
# OS X specifics
if sys.platform == 'darwin':
compileFlags.append('-mmacosx-version-min=10.5')
cppDefines.append('MAP_32BIT=0')
if not env['nowx']:
cppDefines.append('HAVE_WX=1')
conf = env.Configure(custom_tests = tests)
@ -322,10 +321,9 @@ if not sys.platform == 'win32' and not sys.platform == 'darwin':
wxmods.remove('gl')
env['HAVE_WX'] = conf.CheckWXConfig(2.8, wxmods, 0)
wxconfig.ParseWXConfig(env)
if not env['HAVE_WX'] and not env['nowx']:
print "WX libraries not found - see config.log"
Exit(1)
if not env['HAVE_WX']:
print "WX libraries not found - see config.log"
Exit(1)
conf.Define('HAVE_WX', env['HAVE_WX'])

View File

@ -113,6 +113,7 @@ extern const char *netplay_dolphin_ver;
#ifdef __APPLE__
#if defined HAVE_WX && HAVE_WX
#define MAP_32BIT 0 // MAP_32BIT is a Linux-specific mmap(2) flag
#define USE_WX 1 // Use wxGLCanvas
#endif // HAVE_WX
#else // __APPLE__

View File

@ -322,14 +322,13 @@ int appleMain(int argc, char *argv[]);
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
cocoaArgc = argc;
cocoaArgv = argv;
cocoaCreateApp();
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CocoaThread *thread = [[CocoaThread alloc] init];
NSEvent *event = [[NSEvent alloc] init];

View File

@ -3,7 +3,7 @@
@implementation NSApplication(i)
- (void)appRunning
{
_running = 1;
_running = 1;
}
@end
@ -14,22 +14,20 @@
@implementation cocoaAppDelegate : NSObject
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
return NSTerminateCancel;
return NSTerminateCancel;
}
@end
void cocoaCreateApp()
{
ProcessSerialNumber psn;
NSAutoreleasePool *pool;
if (!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
TransformProcessType(&psn,
kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
pool = [[NSAutoreleasePool alloc] init];
if (NSApp == nil) {
[NSApplication sharedApplication];
//TODO : Create menu
@ -41,16 +39,12 @@ void cocoaCreateApp()
}
[NSApp appRunning];
[pool release];
}
bool cocoaKeyCode(NSEvent *event)
{
static bool CMDDown = false, QDown = false;
bool Return = false;
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
NSConnection *connec = [[NSConnection new] autorelease];
@ -78,15 +72,11 @@ bool cocoaKeyCode(NSEvent *event)
if( QDown && CMDDown )
Return = true;
[pool release];
return Return;
}
bool cocoaSendEvent(NSEvent *event)
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
if ( event != nil ) {
switch ([event type]) {
case NSKeyDown:
@ -100,10 +90,5 @@ bool cocoaSendEvent(NSEvent *event)
}
}
[pool release];
return false;
}

View File

@ -1,39 +1,27 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w,int h)
NSWindow *cocoaGLCreateWindow(int w, int h)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
[pool release];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
[pool release];
[win setTitle: [[[NSString alloc] initWithCString: title
encoding: NSASCIIStringEncoding] autorelease]];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
@ -44,23 +32,15 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
}
else
[NSOpenGLContext clearCurrentContext];
[pool release];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
@ -87,9 +67,8 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
if (fmt == nil) {
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
@ -99,51 +78,32 @@ NSOpenGLContext* cocoaGLInit(int mode)
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
[pool release];
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
[ctx release];
[pool release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
[pool release];
}

View File

@ -1,39 +1,27 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w,int h)
NSWindow *cocoaGLCreateWindow(int w, int h)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
styleMask:NSTitledWindowMask | NSResizableWindowMask
backing:NSBackingStoreBuffered
defer:FALSE];
window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
[pool release];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[win setTitle: [[[NSString alloc] initWithCString: title encoding: NSASCIIStringEncoding] autorelease]];
[pool release];
[win setTitle: [[[NSString alloc] initWithCString: title
encoding: NSASCIIStringEncoding] autorelease]];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
@ -44,23 +32,15 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
}
else
[NSOpenGLContext clearCurrentContext];
[pool release];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSAutoreleasePool *pool;
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
pool = [[NSAutoreleasePool alloc] init];
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
@ -87,9 +67,8 @@ NSOpenGLContext* cocoaGLInit(int mode)
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
if (fmt == nil) {
printf("failed to create pixel format\n");
[pool release];
return NULL;
}
@ -99,51 +78,32 @@ NSOpenGLContext* cocoaGLInit(int mode)
if (context == nil) {
printf("failed to create context\n");
[pool release];
return NULL;
}
[pool release];
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[ctx clearDrawable];
[ctx release];
[pool release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[window close];
[pool release];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
{
NSAutoreleasePool *pool;
pool = [[NSAutoreleasePool alloc] init];
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
[pool release];
}

View File

@ -11,7 +11,6 @@ files = [
'WiimoteEmu/Attachment/Classic.cpp',
'WiimoteEmu/Attachment/Attachment.cpp',
'WiimoteEmu/Attachment/Nunchuk.cpp',
'WiimoteEmu/Attachment/UDPNunchuk.cpp',
'WiimoteEmu/Attachment/Drums.cpp',
'WiimoteEmu/Attachment/Guitar.cpp',
'WiimoteEmu/EmuSubroutines.cpp',