Core: Remove redundant call to PopulateBackendInfo
Remove the second of two calls to PopulateBackendInfo during emulation
startup. This call was originally the only one, but b214e0e
added an
earlier call to handle the backend being changed by the GameINI.
The PR discussion doesn't explain why the original call was left in; I
suspect it was just overlooked.
As a bonus, this removes one of the extra copies of the "Video Info" On
Screen Display message at startup when using OpenGL.
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@ -573,8 +573,6 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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system.GetPowerPC().GetDebugInterface().Clear(guard);
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}};
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VideoBackendBase::PopulateBackendInfo(wsi);
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if (!g_video_backend->Initialize(wsi))
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{
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PanicAlertFmt("Failed to initialize video backend!");
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