OGL: Fix wireframe rendering.
Fixes issue 4062. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7094 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -840,6 +840,9 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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{
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{
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ResetAPIState();
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ResetAPIState();
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// make sure to disable wireframe when drawing the clear quad
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
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GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
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if (colorEnable) ColorMask = GL_TRUE;
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if (colorEnable) ColorMask = GL_TRUE;
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if (alphaEnable) AlphaMask = GL_TRUE;
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if (alphaEnable) AlphaMask = GL_TRUE;
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@ -874,6 +877,10 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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glVertex3f( 1.f, -1.f, 1.f);
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glVertex3f( 1.f, -1.f, 1.f);
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glEnd();
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glEnd();
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// reenable wireframe if necessary
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if (g_ActiveConfig.bWireFrame)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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RestoreAPIState();
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RestoreAPIState();
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}
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}
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