Merge pull request #12743 from Filoppi/remove-round-corners-on-game-window

Remove rounded corners on emulation render window
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JMC47 2024-04-30 12:30:03 -04:00 committed by GitHub
commit 2b261b9306
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3 changed files with 30 additions and 1 deletions

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@ -13,6 +13,7 @@
#include <Windows.h>
#include <climits>
#include <cstdio>
#include <dwmapi.h>
#include "VideoCommon/Present.h"
#include "resource.h"
@ -180,6 +181,18 @@ LRESULT PlatformWin32::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam
return DefWindowProc(hwnd, msg, wParam, lParam);
}
case WM_CREATE:
{
if (hwnd)
{
// Remove rounded corners from the render window on Windows 11
const DWM_WINDOW_CORNER_PREFERENCE corner_preference = DWMWCP_DONOTROUND;
DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &corner_preference,
sizeof(corner_preference));
}
}
break;
case WM_SIZE:
{
if (g_presenter)

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@ -37,6 +37,7 @@
#ifdef _WIN32
#include <Windows.h>
#include <dwmapi.h>
#endif
RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
@ -69,7 +70,7 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
// (which results in them not getting called)
connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
Qt::DirectConnection);
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
connect(this, &RenderWidget::HandleChanged, this, &RenderWidget::OnHandleChanged,
Qt::DirectConnection);
connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
Qt::DirectConnection);
@ -133,6 +134,20 @@ void RenderWidget::dropEvent(QDropEvent* event)
State::LoadAs(Core::System::GetInstance(), path.toStdString());
}
void RenderWidget::OnHandleChanged(void* handle)
{
if (handle)
{
#ifdef _WIN32
// Remove rounded corners from the render window on Windows 11
const DWM_WINDOW_CORNER_PREFERENCE corner_preference = DWMWCP_DONOTROUND;
DwmSetWindowAttribute(reinterpret_cast<HWND>(handle), DWMWA_WINDOW_CORNER_PREFERENCE,
&corner_preference, sizeof(corner_preference));
#endif
}
Host::GetInstance()->SetRenderHandle(handle);
}
void RenderWidget::OnHideCursorChanged()
{
UpdateCursor();

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@ -34,6 +34,7 @@ signals:
private:
void HandleCursorTimer();
void OnHandleChanged(void* handle);
void OnHideCursorChanged();
void OnNeverHideCursorChanged();
void OnLockCursorChanged();