GCPadWiiUConfigDialog: Update the adapter state dynamically

Update the GC adapter config GUI if the adapter is plugged or unplugged.
This commit is contained in:
Vincent Duvert 2018-07-19 08:23:16 +02:00
parent b08e2ec959
commit 2ac1ca133f
3 changed files with 50 additions and 25 deletions

View File

@ -10,6 +10,7 @@
#include <QVBoxLayout>
#include "Core/ConfigManager.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "InputCommon/GCAdapter.h"
@ -24,10 +25,43 @@ GCPadWiiUConfigDialog::GCPadWiiUConfigDialog(int port, QWidget* parent)
ConnectWidgets();
}
GCPadWiiUConfigDialog::~GCPadWiiUConfigDialog()
{
GCAdapter::SetAdapterCallback(nullptr);
}
void GCPadWiiUConfigDialog::CreateLayout()
{
setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
m_layout = new QVBoxLayout();
m_status_label = new QLabel();
m_rumble = new QCheckBox(tr("Enable Rumble"));
m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok);
UpdateAdapterStatus();
auto callback = [this] { QueueOnObject(this, &GCPadWiiUConfigDialog::UpdateAdapterStatus); };
GCAdapter::SetAdapterCallback(callback);
m_layout->addWidget(m_status_label);
m_layout->addWidget(m_rumble);
m_layout->addWidget(m_simulate_bongos);
m_layout->addWidget(m_button_box);
setLayout(m_layout);
}
void GCPadWiiUConfigDialog::ConnectWidgets()
{
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiUConfigDialog::accept);
}
void GCPadWiiUConfigDialog::UpdateAdapterStatus()
{
const char* error_message = nullptr;
const bool detected = GCAdapter::IsDetected(&error_message);
QString status_text;
@ -45,31 +79,10 @@ void GCPadWiiUConfigDialog::CreateLayout()
status_text = tr("No Adapter Detected");
}
m_layout = new QVBoxLayout();
m_status_label = new QLabel(status_text);
m_rumble = new QCheckBox(tr("Enable Rumble"));
m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok);
m_status_label->setText(status_text);
m_layout->addWidget(m_status_label);
m_layout->addWidget(m_rumble);
m_layout->addWidget(m_simulate_bongos);
m_layout->addWidget(m_button_box);
if (!detected)
{
m_rumble->setEnabled(false);
m_simulate_bongos->setEnabled(false);
}
setLayout(m_layout);
}
void GCPadWiiUConfigDialog::ConnectWidgets()
{
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiUConfigDialog::accept);
m_rumble->setEnabled(detected);
m_simulate_bongos->setEnabled(detected);
}
void GCPadWiiUConfigDialog::LoadSettings()

View File

@ -16,6 +16,7 @@ class GCPadWiiUConfigDialog final : public QDialog
Q_OBJECT
public:
explicit GCPadWiiUConfigDialog(int port, QWidget* parent = nullptr);
~GCPadWiiUConfigDialog();
private:
void LoadSettings();
@ -24,6 +25,9 @@ private:
void CreateLayout();
void ConnectWidgets();
private:
void UpdateAdapterStatus();
int m_port;
QVBoxLayout* m_layout;

View File

@ -122,6 +122,10 @@ static int HotplugCallback(libusb_context* ctx, libusb_device* dev, libusb_hotpl
std::lock_guard<std::mutex> lk(s_init_mutex);
AddGCAdapter(dev);
}
else if (s_status < 0 && s_detect_callback != nullptr)
{
s_detect_callback();
}
}
else if (event == LIBUSB_HOTPLUG_EVENT_DEVICE_LEFT)
{
@ -130,7 +134,11 @@ static int HotplugCallback(libusb_context* ctx, libusb_device* dev, libusb_hotpl
// Reset a potential error status now that the adapter is unplugged
if (s_status < 0)
s_status = 0;
{
s_status = NO_ADAPTER_DETECTED;
if (s_detect_callback != nullptr)
s_detect_callback();
}
}
return 0;
}