Config: Port TimingVariance setting to new config system.
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@ -77,7 +77,7 @@ unsigned int Mixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
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{
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float numLeft = static_cast<float>(((indexW - indexR) & INDEX_MASK) / 2);
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u32 low_waterwark = m_input_sample_rate * SConfig::GetInstance().iTimingVariance / 1000;
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u32 low_waterwark = m_input_sample_rate * Config::Get(Config::MAIN_TIMING_VARIANCE) / 1000;
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low_waterwark = std::min(low_waterwark, MAX_SAMPLES / 2);
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m_numLeftI = (numLeft + m_numLeftI * (CONTROL_AVG - 1)) / CONTROL_AVG;
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@ -104,6 +104,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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&Config::MAIN_FAST_DISC_SPEED.GetLocation(),
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&Config::MAIN_SYNC_ON_SKIP_IDLE.GetLocation(),
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&Config::MAIN_FASTMEM.GetLocation(),
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&Config::MAIN_TIMING_VARIANCE.GetLocation(),
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// UI.General
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@ -99,7 +99,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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{
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IniFile::Section* core = ini.GetOrCreateSection("Core");
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core->Set("TimingVariance", iTimingVariance);
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core->Set("CPUThread", bCPUThread);
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core->Set("SyncGPU", bSyncGPU);
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core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
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@ -135,7 +134,6 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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{
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IniFile::Section* core = ini.GetOrCreateSection("Core");
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core->Get("TimingVariance", &iTimingVariance, 40);
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core->Get("CPUThread", &bCPUThread, true);
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core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
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core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
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@ -271,7 +269,6 @@ void SConfig::LoadDefaults()
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bAutomaticStart = false;
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bBootToPause = false;
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iTimingVariance = 40;
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bCPUThread = false;
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bMMU = false;
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iBBDumpPort = -1;
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@ -63,7 +63,6 @@ struct SConfig
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bool bJITNoBlockCache = false;
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bool bJITNoBlockLinking = false;
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int iTimingVariance = 40; // in milli secounds
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bool bCPUThread = true;
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bool bCopyWiiSaveNetplay = true;
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@ -173,7 +173,6 @@ void ThrottleCallback(u64 last_time, s64 cyclesLate)
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u64 time = Common::Timer::GetTimeUs();
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s64 diff = last_time - time;
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const SConfig& config = SConfig::GetInstance();
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const float emulation_speed = Config::Get(Config::MAIN_EMULATION_SPEED);
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bool frame_limiter = emulation_speed > 0.0f && !Core::GetIsThrottlerTempDisabled();
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u32 next_event = GetTicksPerSecond() / 1000;
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@ -189,7 +188,7 @@ void ThrottleCallback(u64 last_time, s64 cyclesLate)
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{
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if (emulation_speed != 1.0f)
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next_event = u32(next_event * emulation_speed);
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const s64 max_fallback = config.iTimingVariance * 1000;
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const s64 max_fallback = Config::Get(Config::MAIN_TIMING_VARIANCE) * 1000;
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if (std::abs(diff) > max_fallback)
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{
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DEBUG_LOG_FMT(COMMON, "system too {}, {} ms skipped", diff < 0 ? "slow" : "fast",
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