Add option for Never Hide Mouse Cursor

Instead of having a single GUI checkbox for "Always Hide Mouse Cursor",
I have instead opted to use radio buttons so the user can swap between
different states of mouse visibility. "Movement" is the default
behavior, "Never" will hide the mouse cursor the entire time the game is
running, and "Always" will keep the mouse cursor always visible.
This commit is contained in:
sowens99 2021-09-22 23:57:52 -04:00
parent 5145853351
commit 2aa400e72f
9 changed files with 99 additions and 36 deletions

View File

@ -145,7 +145,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("HideCursor", bHideCursor);
interface->Set("CursorVisibility", m_show_cursor);
interface->Set("LockCursor", bLockCursor);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
@ -399,7 +399,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Get("ConfirmStop", &bConfirmStop, true);
interface->Get("HideCursor", &bHideCursor, false);
interface->Get("CursorVisibility", &m_show_cursor, ShowCursor::OnMovement);
interface->Get("LockCursor", &bLockCursor, false);
interface->Get("LanguageCode", &m_InterfaceLanguage, "");
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);

View File

@ -146,7 +146,14 @@ struct SConfig
// Interface settings
bool bConfirmStop = false;
bool bHideCursor = false;
enum class ShowCursor
{
Never,
Constantly,
OnMovement,
} m_show_cursor;
bool bLockCursor = false;
std::string theme_name;

View File

@ -70,7 +70,7 @@ PlatformX11::~PlatformX11()
if (m_display)
{
if (SConfig::GetInstance().bHideCursor)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
XFreeCursor(m_display, m_blank_cursor);
XCloseDisplay(m_display);
@ -115,7 +115,7 @@ bool PlatformX11::Init()
m_xrr_config = new X11Utils::XRRConfiguration(m_display, m_window);
#endif
if (SConfig::GetInstance().bHideCursor)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
{
// make a blank cursor
Pixmap Blank;
@ -200,13 +200,13 @@ void PlatformX11::ProcessEvents()
{
if (Core::GetState() == Core::State::Running)
{
if (SConfig::GetInstance().bHideCursor)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
XUndefineCursor(m_display, m_window);
Core::SetState(Core::State::Paused);
}
else
{
if (SConfig::GetInstance().bHideCursor)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
XDefineCursor(m_display, m_window, m_blank_cursor);
Core::SetState(Core::State::Running);
}
@ -243,14 +243,15 @@ void PlatformX11::ProcessEvents()
case FocusIn:
{
m_window_focus = true;
if (SConfig::GetInstance().bHideCursor && Core::GetState() != Core::State::Paused)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never &&
Core::GetState() != Core::State::Paused)
XDefineCursor(m_display, m_window, m_blank_cursor);
}
break;
case FocusOut:
{
m_window_focus = false;
if (SConfig::GetInstance().bHideCursor)
if (SConfig::GetInstance().m_show_cursor == SConfig::ShowCursor::Never)
XUndefineCursor(m_display, m_window);
}
break;

View File

@ -83,7 +83,7 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
m_mouse_timer->setSingleShot(true);
setMouseTracking(true);
connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
connect(&Settings::Instance(), &Settings::CursorVisibilityChanged, this,
&RenderWidget::OnHideCursorChanged);
connect(&Settings::Instance(), &Settings::LockCursorChanged, this,
&RenderWidget::OnLockCursorChanged);
@ -139,6 +139,7 @@ void RenderWidget::OnHideCursorChanged()
{
UpdateCursor();
}
void RenderWidget::OnLockCursorChanged()
{
SetCursorLocked(false);
@ -155,13 +156,15 @@ void RenderWidget::UpdateCursor()
// on top of the game window in the background
const bool keep_on_top = (windowFlags() & Qt::WindowStaysOnTopHint) != 0;
const bool should_hide =
Settings::Instance().GetHideCursor() &&
(Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::Never) &&
(keep_on_top || SConfig::GetInstance().m_BackgroundInput || isActiveWindow());
setCursor(should_hide ? Qt::BlankCursor : Qt::ArrowCursor);
}
else
{
setCursor((m_cursor_locked && Settings::Instance().GetHideCursor()) ? Qt::BlankCursor :
setCursor((m_cursor_locked &&
Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::Never) ?
Qt::BlankCursor :
Qt::ArrowCursor);
}
}
@ -185,7 +188,8 @@ void RenderWidget::HandleCursorTimer()
{
if (!isActiveWindow())
return;
if (!Settings::Instance().GetLockCursor() || m_cursor_locked)
if ((!Settings::Instance().GetLockCursor() || m_cursor_locked) &&
Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::OnMovement)
{
setCursor(Qt::BlankCursor);
}
@ -268,7 +272,7 @@ void RenderWidget::SetCursorLocked(bool locked, bool follow_aspect_ratio)
{
m_cursor_locked = true;
if (Settings::Instance().GetHideCursor())
if (Settings::Instance().GetCursorVisibility() != SConfig::ShowCursor::Constantly)
{
setCursor(Qt::BlankCursor);
}
@ -370,7 +374,7 @@ bool RenderWidget::event(QEvent* event)
break;
case QEvent::MouseMove:
// Unhide on movement
if (!Settings::Instance().GetHideCursor())
if (Settings::Instance().GetCursorVisibility() == SConfig::ShowCursor::OnMovement)
{
setCursor(Qt::ArrowCursor);
m_mouse_timer->start(MOUSE_HIDE_DELAY);
@ -381,7 +385,8 @@ bool RenderWidget::event(QEvent* event)
break;
case QEvent::Show:
// Don't do if "stay on top" changed (or was true)
if (Settings::Instance().GetLockCursor() && Settings::Instance().GetHideCursor() &&
if (Settings::Instance().GetLockCursor() &&
Settings::Instance().GetCursorVisibility() != SConfig::ShowCursor::Constantly &&
!m_dont_lock_cursor_on_show)
{
// Auto lock when this window is shown (it was hidden)

View File

@ -35,6 +35,7 @@ signals:
private:
void HandleCursorTimer();
void OnHideCursorChanged();
void OnNeverHideCursorChanged();
void OnLockCursorChanged();
void OnKeepOnTopChanged(bool top);
void UpdateCursor();

View File

@ -10,6 +10,7 @@
#include <QFile>
#include <QFileInfo>
#include <QFontDatabase>
#include <QRadioButton>
#include <QSize>
#include <QWidget>
@ -325,15 +326,16 @@ void Settings::SetStateSlot(int slot)
GetQSettings().setValue(QStringLiteral("Emulation/StateSlot"), slot);
}
void Settings::SetHideCursor(bool hide_cursor)
void Settings::SetCursorVisibility(SConfig::ShowCursor hideCursor)
{
SConfig::GetInstance().bHideCursor = hide_cursor;
emit HideCursorChanged();
SConfig::GetInstance().m_show_cursor = hideCursor;
emit CursorVisibilityChanged();
}
bool Settings::GetHideCursor() const
SConfig::ShowCursor Settings::GetCursorVisibility() const
{
return SConfig::GetInstance().bHideCursor;
return SConfig::GetInstance().m_show_cursor;
}
void Settings::SetLockCursor(bool lock_cursor)

View File

@ -7,8 +7,10 @@
#include <QFont>
#include <QObject>
#include <QRadioButton>
#include <QSettings>
#include "Core/ConfigManager.h"
#include "DiscIO/Enums.h"
namespace Core
@ -97,8 +99,8 @@ public:
void SetUSBKeyboardConnected(bool connected);
// Graphics
void SetHideCursor(bool hide_cursor);
bool GetHideCursor() const;
void SetCursorVisibility(SConfig::ShowCursor hideCursor);
SConfig::ShowCursor GetCursorVisibility() const;
void SetLockCursor(bool lock_cursor);
bool GetLockCursor() const;
void SetKeepWindowOnTop(bool top);
@ -168,7 +170,7 @@ signals:
void MetadataRefreshRequested();
void MetadataRefreshCompleted();
void AutoRefreshToggled(bool enabled);
void HideCursorChanged();
void CursorVisibilityChanged();
void LockCursorChanged();
void KeepWindowOnTopChanged(bool top);
void VolumeChanged(int volume);

View File

@ -9,6 +9,7 @@
#include <QFormLayout>
#include <QGroupBox>
#include <QLabel>
#include <QRadioButton>
#include <QVBoxLayout>
#include <QWidget>
@ -169,23 +170,36 @@ void InterfacePane::CreateInGame()
m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages"));
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
m_checkbox_hide_mouse->setToolTip(
tr("Will immediately hide the Mouse Cursor when it hovers on top of the Render Widget, "
"otherwise "
"there is a delay.\nIf \"Lock Mouse Cursor\" is enabled, it will hide on Mouse locked"));
auto* mouse_groupbox = new QGroupBox(tr("Mouse Cursor Visibility"));
auto* m_vboxlayout_hide_mouse = new QVBoxLayout;
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
m_radio_cursor_visible_movement = new QRadioButton(tr("On Movement"));
m_radio_cursor_visible_movement->setToolTip(
tr("Mouse Cursor hides after inactivity and returns upon Mouse Cursor movement."));
m_radio_cursor_visible_never = new QRadioButton(tr("Never"));
m_radio_cursor_visible_never->setToolTip(
tr("Mouse Cursor will never be visible while a game is running."));
m_radio_cursor_visible_always = new QRadioButton(tr("Always"));
m_radio_cursor_visible_always->setToolTip(tr("Mouse Cursor will always be visible."));
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_movement);
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_never);
m_vboxlayout_hide_mouse->addWidget(m_radio_cursor_visible_always);
m_checkbox_lock_mouse = new QCheckBox(tr("Lock Mouse Cursor"));
m_checkbox_lock_mouse->setToolTip(tr("Will lock the Mouse Cursor to the Render Widget as long as "
"it has focus. You can set a hotkey to unlock it."));
mouse_groupbox->setLayout(m_vboxlayout_hide_mouse);
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
groupbox_layout->addWidget(m_checkbox_enable_osd);
groupbox_layout->addWidget(m_checkbox_show_active_title);
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
groupbox_layout->addWidget(m_checkbox_hide_mouse);
groupbox_layout->addWidget(mouse_groupbox);
#ifdef _WIN32
groupbox_layout->addWidget(m_checkbox_lock_mouse);
#endif
@ -211,8 +225,12 @@ void InterfacePane::ConnectLayout()
connect(m_checkbox_show_active_title, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_enable_osd, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_hide_mouse, &QCheckBox::toggled, &Settings::Instance(),
&Settings::SetHideCursor);
connect(m_radio_cursor_visible_movement, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleMovement);
connect(m_radio_cursor_visible_never, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleNever);
connect(m_radio_cursor_visible_always, &QRadioButton::toggled, this,
&InterfacePane::OnCursorVisibleAlways);
connect(m_checkbox_lock_mouse, &QCheckBox::toggled, &Settings::Instance(),
&Settings::SetLockCursor);
connect(m_checkbox_use_userstyle, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
@ -250,7 +268,13 @@ void InterfacePane::LoadConfig()
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
m_checkbox_focused_hotkeys->setChecked(Config::Get(Config::MAIN_FOCUSED_HOTKEYS));
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
m_radio_cursor_visible_movement->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::OnMovement);
m_radio_cursor_visible_always->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::Constantly);
m_radio_cursor_visible_never->setChecked(Settings::Instance().GetCursorVisibility() ==
SConfig::ShowCursor::Never);
m_checkbox_lock_mouse->setChecked(Settings::Instance().GetLockCursor());
m_checkbox_disable_screensaver->setChecked(Config::Get(Config::MAIN_DISABLE_SCREENSAVER));
}
@ -300,3 +324,18 @@ void InterfacePane::OnSaveConfig()
settings.SaveSettings();
}
void InterfacePane::OnCursorVisibleMovement()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::OnMovement);
}
void InterfacePane::OnCursorVisibleNever()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Never);
}
void InterfacePane::OnCursorVisibleAlways()
{
Settings::Instance().SetCursorVisibility(SConfig::ShowCursor::Constantly);
}

View File

@ -8,6 +8,7 @@
class QCheckBox;
class QComboBox;
class QLabel;
class QRadioButton;
class QVBoxLayout;
class InterfacePane final : public QWidget
@ -23,6 +24,9 @@ private:
void ConnectLayout();
void LoadConfig();
void OnSaveConfig();
void OnCursorVisibleMovement();
void OnCursorVisibleNever();
void OnCursorVisibleAlways();
QVBoxLayout* m_main_layout;
QComboBox* m_combobox_language;
@ -43,6 +47,8 @@ private:
QCheckBox* m_checkbox_enable_osd;
QCheckBox* m_checkbox_show_active_title;
QCheckBox* m_checkbox_pause_on_focus_lost;
QCheckBox* m_checkbox_hide_mouse;
QRadioButton* m_radio_cursor_visible_movement;
QRadioButton* m_radio_cursor_visible_never;
QRadioButton* m_radio_cursor_visible_always;
QCheckBox* m_checkbox_lock_mouse;
};