tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f3681c0e1b
commit
2a99dfb261
|
@ -715,7 +715,7 @@ void ExecuteCommand(UDICR& _DICR)
|
|||
else*/
|
||||
if ((offset < 0) || ((offset + len) > 0x40) || len > 0x40)
|
||||
{
|
||||
unsigned long addr = m_DIMAR.Address;
|
||||
u32 addr = m_DIMAR.Address;
|
||||
if (iDVDOffset == 0x84800000) {
|
||||
ERROR_LOG(DVDINTERFACE, "FIRMWARE UPLOAD");
|
||||
} else {
|
||||
|
@ -731,7 +731,7 @@ void ExecuteCommand(UDICR& _DICR)
|
|||
}
|
||||
else
|
||||
{
|
||||
unsigned long addr = m_DIMAR.Address;
|
||||
u32 addr = m_DIMAR.Address;
|
||||
memcpy(media_buffer + offset, Memory::GetPointer(addr), len);
|
||||
while (len >= 4)
|
||||
{
|
||||
|
@ -769,7 +769,8 @@ void ExecuteCommand(UDICR& _DICR)
|
|||
break;
|
||||
case 0x100:
|
||||
{
|
||||
static int percentage;
|
||||
// urgh
|
||||
static int percentage = 0;
|
||||
static int status = 0;
|
||||
percentage++;
|
||||
if (percentage > 100)
|
||||
|
|
|
@ -67,7 +67,7 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
|
|||
short hist2 = *hist2p;
|
||||
for (int i = 0; i < 16; i++)
|
||||
{
|
||||
int sample = delta * nibbles[i] + ((long)hist * coef[idx * 2]) + ((long)hist2 * coef[idx * 2 + 1]);
|
||||
int sample = delta * nibbles[i] + ((int)hist * coef[idx * 2]) + ((int)hist2 * coef[idx * 2 + 1]);
|
||||
if (type == 9)
|
||||
sample >>= 11;
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue