TASInputDlg: Make constructor explicit

This commit is contained in:
Lioncash 2017-04-02 08:14:19 -04:00
parent 28395c6302
commit 2a968f02d7
1 changed files with 4 additions and 3 deletions

View File

@ -23,9 +23,10 @@ class wxTextCtrl;
class TASInputDlg : public wxDialog class TASInputDlg : public wxDialog
{ {
public: public:
TASInputDlg(wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("TAS Input"), explicit TASInputDlg(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, const wxString& title = _("TAS Input"),
long style = wxDEFAULT_DIALOG_STYLE | wxSTAY_ON_TOP); const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxSTAY_ON_TOP);
void GetValues(GCPadStatus* PadStatus); void GetValues(GCPadStatus* PadStatus);
void GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext, const wiimote_key key); void GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext, const wiimote_key key);