Qt: Implement Batch flag (-b)
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1c9b64ff02
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@ -87,6 +87,7 @@ int main(int argc, char* argv[])
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UICommon::Init();
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Resources::Init();
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Settings::Instance().SetDebugModeEnabled(options.is_set("debugger"));
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Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
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// Hook up alerts from core
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RegisterMsgAlertHandler(QtMsgAlertHandler);
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@ -526,7 +526,7 @@ void MainWindow::OnStopComplete()
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m_stop_requested = false;
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HideRenderWidget();
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if (m_exit_requested)
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if (m_exit_requested || Settings::Instance().IsBatchModeEnabled())
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QGuiApplication::instance()->quit();
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// If the current emulation prevented the booting of another, do that now
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@ -416,3 +416,12 @@ bool Settings::AreWidgetsLocked() const
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{
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return GetQSettings().value(QStringLiteral("widgets/locked"), true).toBool();
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}
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bool Settings::IsBatchModeEnabled() const
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{
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return m_batch;
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}
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void Settings::SetBatchModeEnabled(bool batch)
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{
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m_batch = batch;
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}
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@ -70,6 +70,8 @@ public:
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// Emulation
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int GetStateSlot() const;
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void SetStateSlot(int);
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bool IsBatchModeEnabled() const;
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void SetBatchModeEnabled(bool batch);
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// Graphics
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void SetHideCursor(bool hide_cursor);
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@ -147,6 +149,7 @@ signals:
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void AnalyticsToggled(bool enabled);
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private:
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bool m_batch = false;
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bool m_controller_state_needed = false;
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std::unique_ptr<NetPlayClient> m_client;
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std::unique_ptr<NetPlayServer> m_server;
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