D3D/main: Remove unused variable in InitBackendInfo()

This commit is contained in:
Lioncash 2017-11-12 13:24:02 -05:00
parent aa7d4f5401
commit 2a782b8f16
1 changed files with 0 additions and 1 deletions

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@ -102,7 +102,6 @@ void VideoBackend::InitBackendInfo()
// TODO: These don't get updated on adapter change, yet // TODO: These don't get updated on adapter change, yet
if (adapter_index == g_Config.iAdapter) if (adapter_index == g_Config.iAdapter)
{ {
std::string samples;
std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad); std::vector<DXGI_SAMPLE_DESC> modes = DX11::D3D::EnumAAModes(ad);
// First iteration will be 1. This equals no AA. // First iteration will be 1. This equals no AA.
for (unsigned int i = 0; i < modes.size(); ++i) for (unsigned int i = 0; i < modes.size(); ++i)