Update CG 2.2 April to CG 2.2 October
Release Notes:(COPY AND PASTED) The October 2009 version of Cg 2.2 contains the following improvements: Allow compiler options in effect compile statements e.g. VertexProgram = compile vp40 "-po PosInv=1" shader(); Better performance when running on multicore CPUs Choosing the "latest" profile is now deferred until effect validation Improved the inverse matrix computation in cgGLSetStateMatrixParameter Better memory behavior when a program is repeatedly recompiled Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles cgCombinePrograms now works with CG_OBJECT programs cgGetNextProgram was always returning 0 Fixed a problem with effect parameters and cgGLGetTextureEnum Allow comments prior to the shader version in D3D asm blocks of an effect HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers HLSL10: Allow any semantic for varyings provided the semantics match between stages HLSL10: Fix handling of TEXUNITn semantic HLSL10: Added support for arrays of samplers HLSL10: Empty structs for uniform parameters crashed the D3D compiler Fixed a problem when connecting parameters of type string Corrected issues in the fp20 profile on Solaris Now using MesaGLUT-7.5 for GLUT on Windows git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4648 8ced0084-cf51-0410-be5f-012b33b47a6e
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