Merge pull request #6297 from JosJuice/custom-texture-arb-filename
Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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commit
2a43f41ace
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@ -33,7 +33,13 @@
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static std::unordered_map<std::string, std::string> s_textureMap;
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struct DiskTexture
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{
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std::string path;
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bool has_arbitrary_mipmaps;
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};
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static std::unordered_map<std::string, DiskTexture> s_textureMap;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
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static std::mutex s_textureCacheMutex;
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static std::mutex s_textureCacheAquireMutex; // for high priority access
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@ -96,25 +102,29 @@ void HiresTexture::Update()
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".jpg" // Why not? Could be useful for large photo-like textures
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};
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std::vector<std::string> filenames =
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const std::vector<std::string> texture_paths =
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Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
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const std::string code = game_id + "_";
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for (auto& rFilename : filenames)
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for (auto& path : texture_paths)
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{
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std::string FileName;
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SplitPath(rFilename, nullptr, &FileName, nullptr);
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std::string filename;
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SplitPath(path, nullptr, &filename, nullptr);
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if (FileName.substr(0, code.length()) == code)
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if (filename.substr(0, code.length()) == code)
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{
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s_textureMap[FileName] = rFilename;
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s_textureMap[filename] = {path, false};
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s_check_native_format = true;
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}
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if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
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if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
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{
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s_textureMap[FileName] = rFilename;
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const size_t arb_index = filename.rfind("_arb");
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const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
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if (has_arbitrary_mipmaps)
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filename.erase(arb_index, 4);
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s_textureMap[filename] = {path, has_arbitrary_mipmaps};
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s_check_new_format = true;
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}
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}
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@ -309,14 +319,14 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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// new texture
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if (s_textureMap.find(newname) == s_textureMap.end())
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{
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std::string src = s_textureMap[oldname];
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std::string src = s_textureMap[oldname].path;
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size_t postfix = src.find_last_of('.');
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std::string dst = src.substr(0, postfix - oldname.length()) + newname +
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src.substr(postfix, src.length() - postfix);
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if (File::Rename(src, dst))
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{
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s_textureMap.erase(oldname);
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s_textureMap[newname] = dst;
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s_textureMap[newname] = {dst, false};
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s_check_new_format = true;
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OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(),
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newname.c_str()),
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@ -332,13 +342,13 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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{
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// dst fail already exist, compare content
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std::string a, b;
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File::ReadFileToString(s_textureMap[oldname], a);
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File::ReadFileToString(s_textureMap[newname], b);
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File::ReadFileToString(s_textureMap[oldname].path, a);
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File::ReadFileToString(s_textureMap[newname].path, b);
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if (a == b && a != "")
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{
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// equal, so remove
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if (File::Delete(s_textureMap[oldname]))
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if (File::Delete(s_textureMap[oldname].path))
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{
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s_textureMap.erase(oldname);
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OSD::AddMessage(
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@ -422,8 +432,9 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// If this fails, it's fine, we'll just load level0 again using SOIL.
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// Can't use make_unique due to private constructor.
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std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
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const std::string& first_mip_filename = filename_iter->second;
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LoadDDSTexture(ret.get(), first_mip_filename);
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const DiskTexture& first_mip_file = filename_iter->second;
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ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
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LoadDDSTexture(ret.get(), first_mip_file.path);
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// Load remaining mip levels, or from the start if it's not a DDS texture.
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for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
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@ -439,10 +450,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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// Try loading DDS textures first, that way we maintain compression of DXT formats.
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// TODO: Reduce the number of open() calls here. We could use one fd.
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Level level;
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if (!LoadDDSTexture(level, filename_iter->second))
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if (!LoadDDSTexture(level, filename_iter->second.path))
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{
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File::IOFile file;
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file.Open(filename_iter->second, "rb");
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file.Open(filename_iter->second.path, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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if (!LoadTexture(level, buffer))
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@ -465,7 +476,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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{
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ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. The aspect differs "
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"from the native size %ux%u.",
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first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height);
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first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
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}
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// Same deal if the custom texture isn't a multiple of the native size.
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@ -473,7 +484,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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{
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ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. Please use an integer "
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"upscaling factor based on the native size %ux%u.",
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first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height);
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first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
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}
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// Verify that each mip level is the correct size (divide by 2 each time).
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@ -492,14 +503,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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ERROR_LOG(VIDEO,
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"Invalid custom texture size %dx%d for texture %s. Mipmap level %u must be %dx%d.",
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level.width, level.height, first_mip_filename.c_str(), mip_level, current_mip_width,
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current_mip_height);
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level.width, level.height, first_mip_file.path.c_str(), mip_level,
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current_mip_width, current_mip_height);
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}
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else
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{
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// It is invalid to have more than a single 1x1 mipmap.
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ERROR_LOG(VIDEO, "Custom texture %s has too many 1x1 mipmaps. Skipping extra levels.",
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first_mip_filename.c_str());
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first_mip_file.path.c_str());
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}
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// Drop this mip level and any others after it.
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@ -512,7 +523,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
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{
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ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.",
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first_mip_filename.c_str());
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first_mip_file.path.c_str());
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return nullptr;
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}
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@ -560,3 +571,8 @@ AbstractTextureFormat HiresTexture::GetFormat() const
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{
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return m_levels.at(0).format;
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}
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bool HiresTexture::HasArbitraryMipmaps() const
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{
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return m_has_arbitrary_mipmaps;
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}
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@ -35,6 +35,8 @@ public:
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~HiresTexture();
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AbstractTextureFormat GetFormat() const;
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bool HasArbitraryMipmaps() const;
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struct Level
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{
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Level();
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@ -59,4 +61,5 @@ private:
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static std::string GetTextureDirectory(const std::string& game_id);
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HiresTexture() {}
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bool m_has_arbitrary_mipmaps;
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};
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@ -718,9 +718,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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return nullptr;
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}
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// If we are recording a FifoLog, keep track of what memory we read.
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// FifiRecorder does it's own memory modification tracking independant of the texture hashing
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// below.
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// If we are recording a FifoLog, keep track of what memory we read. FifoRecorder does
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// its own memory modification tracking independent of the texture hashing below.
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if (g_bRecordFifoData && !from_tmem)
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FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size,
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MemoryUpdate::TEXTURE_MAP);
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@ -1088,7 +1087,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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}
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}
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entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
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entry->has_arbitrary_mips = hires_tex ? hires_tex->HasArbitraryMipmaps() :
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arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
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if (g_ActiveConfig.bDumpTextures && !hires_tex)
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{
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