Merge pull request #6297 from JosJuice/custom-texture-arb-filename

Treat custom textures with "_arb" suffix as having arbitrary mipmaps
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Markus Wick 2018-01-15 09:58:30 +01:00 committed by GitHub
commit 2a43f41ace
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3 changed files with 47 additions and 28 deletions

View File

@ -33,7 +33,13 @@
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static std::unordered_map<std::string, std::string> s_textureMap;
struct DiskTexture
{
std::string path;
bool has_arbitrary_mipmaps;
};
static std::unordered_map<std::string, DiskTexture> s_textureMap;
static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
static std::mutex s_textureCacheMutex;
static std::mutex s_textureCacheAquireMutex; // for high priority access
@ -96,25 +102,29 @@ void HiresTexture::Update()
".jpg" // Why not? Could be useful for large photo-like textures
};
std::vector<std::string> filenames =
const std::vector<std::string> texture_paths =
Common::DoFileSearch({texture_directory}, extensions, /*recursive*/ true);
const std::string code = game_id + "_";
for (auto& rFilename : filenames)
for (auto& path : texture_paths)
{
std::string FileName;
SplitPath(rFilename, nullptr, &FileName, nullptr);
std::string filename;
SplitPath(path, nullptr, &filename, nullptr);
if (FileName.substr(0, code.length()) == code)
if (filename.substr(0, code.length()) == code)
{
s_textureMap[FileName] = rFilename;
s_textureMap[filename] = {path, false};
s_check_native_format = true;
}
if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
if (filename.substr(0, s_format_prefix.length()) == s_format_prefix)
{
s_textureMap[FileName] = rFilename;
const size_t arb_index = filename.rfind("_arb");
const bool has_arbitrary_mipmaps = arb_index != std::string::npos;
if (has_arbitrary_mipmaps)
filename.erase(arb_index, 4);
s_textureMap[filename] = {path, has_arbitrary_mipmaps};
s_check_new_format = true;
}
}
@ -309,14 +319,14 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
// new texture
if (s_textureMap.find(newname) == s_textureMap.end())
{
std::string src = s_textureMap[oldname];
std::string src = s_textureMap[oldname].path;
size_t postfix = src.find_last_of('.');
std::string dst = src.substr(0, postfix - oldname.length()) + newname +
src.substr(postfix, src.length() - postfix);
if (File::Rename(src, dst))
{
s_textureMap.erase(oldname);
s_textureMap[newname] = dst;
s_textureMap[newname] = {dst, false};
s_check_new_format = true;
OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(),
newname.c_str()),
@ -332,13 +342,13 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
{
// dst fail already exist, compare content
std::string a, b;
File::ReadFileToString(s_textureMap[oldname], a);
File::ReadFileToString(s_textureMap[newname], b);
File::ReadFileToString(s_textureMap[oldname].path, a);
File::ReadFileToString(s_textureMap[newname].path, b);
if (a == b && a != "")
{
// equal, so remove
if (File::Delete(s_textureMap[oldname]))
if (File::Delete(s_textureMap[oldname].path))
{
s_textureMap.erase(oldname);
OSD::AddMessage(
@ -422,8 +432,9 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// If this fails, it's fine, we'll just load level0 again using SOIL.
// Can't use make_unique due to private constructor.
std::unique_ptr<HiresTexture> ret = std::unique_ptr<HiresTexture>(new HiresTexture());
const std::string& first_mip_filename = filename_iter->second;
LoadDDSTexture(ret.get(), first_mip_filename);
const DiskTexture& first_mip_file = filename_iter->second;
ret->m_has_arbitrary_mipmaps = first_mip_file.has_arbitrary_mipmaps;
LoadDDSTexture(ret.get(), first_mip_file.path);
// Load remaining mip levels, or from the start if it's not a DDS texture.
for (u32 mip_level = static_cast<u32>(ret->m_levels.size());; mip_level++)
@ -439,10 +450,10 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
// Try loading DDS textures first, that way we maintain compression of DXT formats.
// TODO: Reduce the number of open() calls here. We could use one fd.
Level level;
if (!LoadDDSTexture(level, filename_iter->second))
if (!LoadDDSTexture(level, filename_iter->second.path))
{
File::IOFile file;
file.Open(filename_iter->second, "rb");
file.Open(filename_iter->second.path, "rb");
std::vector<u8> buffer(file.GetSize());
file.ReadBytes(buffer.data(), file.GetSize());
if (!LoadTexture(level, buffer))
@ -465,7 +476,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
{
ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. The aspect differs "
"from the native size %ux%u.",
first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height);
first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
}
// Same deal if the custom texture isn't a multiple of the native size.
@ -473,7 +484,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
{
ERROR_LOG(VIDEO, "Invalid custom texture size %ux%u for texture %s. Please use an integer "
"upscaling factor based on the native size %ux%u.",
first_mip.width, first_mip.height, first_mip_filename.c_str(), width, height);
first_mip.width, first_mip.height, first_mip_file.path.c_str(), width, height);
}
// Verify that each mip level is the correct size (divide by 2 each time).
@ -492,14 +503,14 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
ERROR_LOG(VIDEO,
"Invalid custom texture size %dx%d for texture %s. Mipmap level %u must be %dx%d.",
level.width, level.height, first_mip_filename.c_str(), mip_level, current_mip_width,
current_mip_height);
level.width, level.height, first_mip_file.path.c_str(), mip_level,
current_mip_width, current_mip_height);
}
else
{
// It is invalid to have more than a single 1x1 mipmap.
ERROR_LOG(VIDEO, "Custom texture %s has too many 1x1 mipmaps. Skipping extra levels.",
first_mip_filename.c_str());
first_mip_file.path.c_str());
}
// Drop this mip level and any others after it.
@ -512,7 +523,7 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
{
ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.",
first_mip_filename.c_str());
first_mip_file.path.c_str());
return nullptr;
}
@ -560,3 +571,8 @@ AbstractTextureFormat HiresTexture::GetFormat() const
{
return m_levels.at(0).format;
}
bool HiresTexture::HasArbitraryMipmaps() const
{
return m_has_arbitrary_mipmaps;
}

View File

@ -35,6 +35,8 @@ public:
~HiresTexture();
AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const;
struct Level
{
Level();
@ -59,4 +61,5 @@ private:
static std::string GetTextureDirectory(const std::string& game_id);
HiresTexture() {}
bool m_has_arbitrary_mipmaps;
};

View File

@ -718,9 +718,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
return nullptr;
}
// If we are recording a FifoLog, keep track of what memory we read.
// FifiRecorder does it's own memory modification tracking independant of the texture hashing
// below.
// If we are recording a FifoLog, keep track of what memory we read. FifoRecorder does
// its own memory modification tracking independent of the texture hashing below.
if (g_bRecordFifoData && !from_tmem)
FifoRecorder::GetInstance().UseMemory(address, texture_size + additional_mips_size,
MemoryUpdate::TEXTURE_MAP);
@ -1088,7 +1087,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
}
}
entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
entry->has_arbitrary_mips = hires_tex ? hires_tex->HasArbitraryMipmaps() :
arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer);
if (g_ActiveConfig.bDumpTextures && !hires_tex)
{