Merge branch 'awesome-texcache-cleanups-and-fixes'
This commit is contained in:
commit
29e21026e9
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@ -334,7 +334,7 @@ void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
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{
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TextureCache::Invalidate(false);
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TextureCache::Invalidate();
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}
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void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
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@ -66,8 +66,6 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
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EndModal(wxID_OK);
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TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
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}
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wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 9.");
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@ -203,7 +203,7 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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TextureCache::Invalidate(false);
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TextureCache::Invalidate();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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@ -82,9 +82,11 @@ bool Renderer::s_EnableDLCachingAfterRecording;
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unsigned int Renderer::prev_efb_format = (unsigned int)-1;
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Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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@ -130,11 +132,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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if (TextureCache::DeferredInvalidate)
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{
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TextureCache::Invalidate(false);
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}
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}
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void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
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@ -42,7 +42,9 @@ GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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unsigned int TextureCache::temp_size;
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TextureCache::TexCache TextureCache::textures;
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bool TextureCache::DeferredInvalidate;
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TextureCache::BackupConfig TextureCache::backup_config;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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@ -59,34 +61,19 @@ TextureCache::TextureCache()
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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}
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void TextureCache::Invalidate(bool shutdown)
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void TextureCache::Invalidate()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter != tcend; ++iter)
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{
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if (shutdown)
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iter->second->addr = 0;
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delete iter->second;
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}
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textures.clear();
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if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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DeferredInvalidate = false;
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}
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void TextureCache::InvalidateDefer()
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{
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DeferredInvalidate = true;
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}
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TextureCache::~TextureCache()
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{
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Invalidate(true);
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if (temp)
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{
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FreeAlignedMemory(temp);
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@ -94,6 +81,48 @@ TextureCache::~TextureCache()
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}
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}
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void TextureCache::OnConfigChanged(VideoConfig& config)
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{
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if (!g_texture_cache)
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goto skip_checks;
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// TODO: Invalidating texcache is really stupid in some of these cases
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if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
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config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
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config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
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config.bHiresTextures != backup_config.s_hires_textures)
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{
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g_texture_cache->Invalidate();
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if(g_ActiveConfig.bHiresTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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}
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
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config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
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config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
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config.bEFBCopyEnable != backup_config.s_copy_efb ||
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config.iEFBScale != backup_config.s_efb_scale)
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{
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g_texture_cache->ClearRenderTargets();
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}
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skip_checks:
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backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
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backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
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backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
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backup_config.s_copy_efb = config.bEFBCopyEnable;
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backup_config.s_efb_scale = config.iEFBScale;
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backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator iter = textures.begin();
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@ -326,8 +355,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// 2. a) For EFB copies, only the hash and the texture address need to match
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if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
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{
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if (entry->type != TCET_EC_VRAM)
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entry->type = TCET_NORMAL;
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entry->type = TCET_EC_VRAM;
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// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
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goto return_entry;
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@ -734,16 +762,12 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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TCacheEntryBase *entry = textures[dstAddr];
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if (entry)
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{
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if ((entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
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|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h))
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if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)
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{
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if (entry->type == TCET_EC_DYNAMIC)
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{
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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else
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else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h))
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{
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// remove it and recreate it as a render target
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delete entry;
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@ -27,6 +27,8 @@
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#include "CommonTypes.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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@ -100,10 +102,10 @@ public:
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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static void Cleanup();
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static void Invalidate(bool shutdown);
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static void InvalidateDefer();
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static void Invalidate();
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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@ -118,8 +120,6 @@ public:
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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static bool DeferredInvalidate;
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protected:
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TextureCache();
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@ -135,6 +135,19 @@ private:
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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static TexCache textures;
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// Backup configuration values
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static struct BackupConfig {
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int s_colorsamples;
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bool s_copy_efb_to_texture;
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bool s_copy_efb_scaled;
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bool s_copy_efb;
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int s_efb_scale;
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bool s_texfmt_overlay;
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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bool s_copy_cache_enable;
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} backup_config;
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};
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extern TextureCache *g_texture_cache;
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@ -135,8 +135,8 @@ struct VideoConfig
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bool bEnablePerPixelDepth;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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int iSaveTargetId; // TODO: Should be dropped
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//currently unused:
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int iCompileDLsLevel;
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@ -1111,6 +1111,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Enable configuration changes
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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SetWindowSize(fbWidth, fbHeight);
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@ -159,13 +159,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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u8* dst = Memory::GetPointer(dstAddr);
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size_t encoded_size = g_encoder->Encode(dst, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf);
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hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 hash = GetHash64(dst, (int)encoded_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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else if (!TextureCache::Find(addr, hash))
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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this->hash = hash;
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}
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}
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@ -230,6 +230,7 @@ void VideoBackend::Shutdown()
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delete g_texture_cache;
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delete g_renderer;
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g_renderer = NULL;
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g_texture_cache = NULL;
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}
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}
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@ -237,7 +237,7 @@ void TeardownDeviceObjects()
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D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
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delete g_framebuffer_manager;
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D3D::font.Shutdown();
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TextureCache::Invalidate(false);
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TextureCache::Invalidate();
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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PixelShaderCache::Shutdown();
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@ -1117,6 +1117,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Enable configuration changes
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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SetWindowSize(fbWidth, fbHeight);
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@ -164,13 +164,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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srcRect);
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u8* dst = Memory::GetPointer(addr);
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hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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else if (!TextureCache::Find(addr, hash))
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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this->hash = hash;
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}
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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@ -212,6 +212,7 @@ void VideoBackend::Shutdown()
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delete g_texture_cache;
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delete g_renderer;
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g_renderer = NULL;
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g_texture_cache = NULL;
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}
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D3D::Shutdown();
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}
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@ -1437,11 +1437,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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g_Config.iSaveTargetId = 0;
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// reload textures if these settings changed
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if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
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TextureCache::ClearRenderTargets();
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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// For testing zbuffer targets.
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// Renderer::SetZBufferRender();
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@ -330,13 +330,15 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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srcRect);
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u8* dst = Memory::GetPointer(addr);
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hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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u64 hash = GetHash64(dst,encoded_size,g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date
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if (!g_ActiveConfig.bEFBCopyCacheEnable)
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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else if (!TextureCache::Find(addr, hash))
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TextureCache::MakeRangeDynamic(addr,encoded_size);
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this->hash = hash;
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}
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FramebufferManager::SetFramebuffer(0);
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@ -235,6 +235,7 @@ void VideoBackend::Shutdown()
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OpcodeDecoder_Shutdown();
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delete g_renderer;
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g_renderer = NULL;
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g_texture_cache = NULL;
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}
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OpenGL_Shutdown();
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}
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