[GLExtensions] Rename internal GetProcAddress function since it clashes with the global Windows function. Fix Windows function pointer grabbing.
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@ -8,6 +8,9 @@
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#if defined(__linux__) || defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <unordered_map>
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// gl_1_1
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@ -776,6 +779,9 @@ namespace GLExtensions
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bool _isES3;
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bool _isES;
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u32 _GLVersion;
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#ifdef _WIN32
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HINSTANCE dllHandle = NULL;
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#endif
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std::unordered_map<std::string, bool> _extensionlist;
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// Forward declared init functions
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bool init_gl_1_1();
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@ -940,7 +946,7 @@ namespace GLExtensions
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_GLVersion = 330; // Get all the fun things
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}
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void* GetProcAddress(std::string name, void **func)
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void* GetFuncAddress(std::string name, void **func)
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{
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*func = GLInterface->GetProcAddress(name);
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if (*func == NULL)
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@ -948,6 +954,10 @@ namespace GLExtensions
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#if defined(__linux__) || defined(__APPLE__)
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// Give it a second try with dlsym
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*func = dlsym(RTLD_NEXT, name.c_str());
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#endif
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#ifdef _WIN32
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if (*func == NULL)
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*func = (void*)GetProcAddress(dllHandle, (LPCSTR)name.c_str());
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#endif
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if (*func == NULL && _isES)
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*func = (void*)0xFFFFFFFF; // Easy to determine invalid function, just so we continue on
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@ -969,13 +979,15 @@ namespace GLExtensions
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bool success = true;
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_isES3 = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3;
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_isES = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 || GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES2;
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#ifdef _WIN32
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dllHandle = LoadLibrary(TEXT("OpenGL32.dll"));
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#endif
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// Grab glGetStringi and glGetIntegerv immediately
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// We need them to grab the extension list
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// If it fails then the user's drivers don't support GL 3.0
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if (GetProcAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL)
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if (GetFuncAddress ("glGetIntegerv", (void**)&glGetIntegerv) == NULL)
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return false;
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if (GetProcAddress("glGetStringi", (void**)&glGetStringi) == NULL)
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if (GetFuncAddress("glGetStringi", (void**)&glGetStringi) == NULL)
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return false;
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InitVersion();
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@ -1020,9 +1032,9 @@ namespace GLExtensions
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// eg if (GrabFunction(glGetStringi)) return true;
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#define GrabFunction(x) \
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(!!GetProcAddress(#x, (void**)&x))
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(!!GetFuncAddress(#x, (void**)&x))
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#define GrabFunctionSuffix(x, y) \
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(!!GetProcAddress(#x #y, (void**)&x))
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(!!GetFuncAddress(#x #y, (void**)&x))
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bool init_gl_1_1()
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{
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