Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu)
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@ -706,8 +706,8 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
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static const int camHeight = 768;
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static const double bndup = -0.315447;
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static const double bnddown = 0.85;
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static const double bndleft = 0.443364;
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static const double bndright = -0.443364;
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static const double bndleft = 0.78820266;
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static const double bndright = -0.78820266;
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static const double dist1 = 100.0 / camWidth; // this seems the optimal distance for zelda
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static const double dist2 = 1.2 * dist1;
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