Small bit of clean up in GLES-software.
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@ -218,11 +218,14 @@ if(FASTLOG)
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add_definitions(-DDEBUGFAST)
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endif()
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# For now GLES and EGL are tied to each other.
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# Enabling GLES also disables the OpenGL plugin.
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option(USE_GLES "Enables GLES, disables OGL" OFF)
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if(USE_GLES)
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message("GLES rendering enabled")
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add_definitions(-DUSE_GLES)
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add_definitions(-DUSE_EGL)
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set(USE_EGL True)
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endif()
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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@ -29,6 +29,19 @@
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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#ifdef USE_GLES
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#define TEX2D GL_TEXTURE_2D
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#define PREC "highp"
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#define TEXTYPE "sampler2D"
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#define TEXFUNC "texture2D"
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#else
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define PREC
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#endif
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#ifndef _WIN32
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#include <sys/types.h>
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@ -26,17 +26,6 @@
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#include "DebugUtil.h"
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#define TEMP_SIZE (1024*1024*4)
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#ifdef USE_GLES
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#define PREC "highp"
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#define TEX2D GL_TEXTURE_2D
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#define TEXTYPE "sampler2D"
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#define TEXFUNC "texture2D"
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#else
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#define PREC
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#endif
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namespace HwRasterizer
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{
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@ -176,7 +165,6 @@ namespace HwRasterizer
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#endif
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TexCacheEntry &cacheEntry = textures[imageAddr];
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cacheEntry.Update();
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GL_REPORT_ERRORD();
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glBindTexture(TEX2D, cacheEntry.texture);
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glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
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@ -187,7 +175,6 @@ namespace HwRasterizer
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void BeginTriangles()
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{
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// disabling depth test sometimes allows more things to be visible
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GL_REPORT_ERRORD();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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@ -195,7 +182,6 @@ namespace HwRasterizer
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if (hasTexture)
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LoadTexture();
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GL_REPORT_ERRORD();
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}
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void EndTriangles()
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@ -237,9 +223,9 @@ namespace HwRasterizer
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{ x2, y2, z2 }
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};
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static const GLfloat col[3][4] = {
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{ r0, g0, b0, 0.1f },
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{ r1, g1, b1, 0.1f },
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{ r2, g2, b2, 0.1f }
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{ r0, g0, b0, 1.0f },
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{ r1, g1, b1, 1.0f },
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{ r2, g2, b2, 1.0f }
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};
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{
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glUseProgram(colProg);
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@ -29,19 +29,7 @@ static GLint attr_pos = -1, attr_tex = -1;
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static GLint uni_tex = -1;
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static GLuint program;
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#ifdef USE_GLES
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#define PREC "highp"
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#define TEX2D GL_TEXTURE_2D
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#define TEXTYPE "sampler2D"
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#define TEXFUNC "texture2D"
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#else
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#define PREC
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#endif
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// Rasterfont isn't compatible with GLES
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#ifndef USE_GLES
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RasterFont* s_pfont = NULL;
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#endif
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@ -104,9 +92,9 @@ void SWRenderer::Prepare()
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void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
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{
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#ifndef USE_GLES
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int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
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int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
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#ifndef USE_GLES
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glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
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((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
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s_pfont->printMultilineText(pstr,
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