Look for the DSP ROM files in Sys/GC as before before trying User/GC

to allow both system-side (also Windows) and per-user installations.

The IPL ROM is another candidate for this, but I don't have an
image to test with.

Perhaps a more general solution would be to just phase out the Sys
directory. As used for data which would have been available in ROM
or flash on the real hardware, it really contains two classes of
files that are both read-only during emulation:

- Settings and font files, which can be freely distributed
- ROM files which must be obtained from the user's own GC or Wii

Since the two could be freely put together on Windows without any
problems and with the users of that platform being resistant to
change, it may be easiest to just treat Sys as another directory
to be copied from the application bundle into User/Sys at startup
on non-Windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6738 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-04 13:59:44 +00:00
parent 599020ef99
commit 293b5cb4c1
1 changed files with 8 additions and 2 deletions

View File

@ -219,9 +219,15 @@ void Initialize(void *init)
g_Config.Load();
snprintf(irom_file, MAX_PATH, "%s%s",
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_IROM);
File::GetSysDirectory().c_str(), GC_SYS_DIR DIR_SEP DSP_IROM);
if (!File::Exists(irom_file))
snprintf(irom_file, MAX_PATH, "%s%s",
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_IROM);
snprintf(coef_file, MAX_PATH, "%s%s",
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_COEF);
File::GetSysDirectory().c_str(), GC_SYS_DIR DIR_SEP DSP_COEF);
if (!File::Exists(coef_file))
snprintf(coef_file, MAX_PATH, "%s%s",
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_COEF);
bCanWork = DSPCore_Init(irom_file, coef_file, AudioCommon::UseJIT());
g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0);