Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -717,7 +717,7 @@ void CFrame::OnRenderParentResize(wxSizeEvent& event)
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
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!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
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!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
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{
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{
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m_RenderFrame->GetSize(&width, &height);
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m_RenderFrame->GetClientSize(&width, &height);
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
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}
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}
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