Core: Add a Maker field for GameModDescriptors.
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@ -135,6 +135,10 @@ std::optional<GameModDescriptor> ParseGameModDescriptorString(std::string_view j
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{
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descriptor.display_name = value.get<std::string>();
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}
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else if (key == "maker" && value.is<std::string>())
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{
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descriptor.maker = value.get<std::string>();
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}
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else if (key == "banner" && value.is<std::string>())
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{
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descriptor.banner = MakeAbsolute(json_directory, value.get<std::string>());
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@ -195,6 +199,8 @@ std::string WriteGameModDescriptorString(const GameModDescriptor& descriptor, bo
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json_root["base-file"] = picojson::value(descriptor.base_file);
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if (!descriptor.display_name.empty())
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json_root["display-name"] = picojson::value(descriptor.display_name);
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if (!descriptor.maker.empty())
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json_root["maker"] = picojson::value(descriptor.maker);
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if (!descriptor.banner.empty())
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json_root["banner"] = picojson::value(descriptor.banner);
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if (descriptor.riivolution)
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@ -36,6 +36,7 @@ struct GameModDescriptor
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{
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std::string base_file;
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std::string display_name;
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std::string maker;
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std::string banner;
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std::optional<GameModDescriptorRiivolution> riivolution = std::nullopt;
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};
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@ -177,6 +177,8 @@ GameFile::GameFile(std::string path) : m_file_path(std::move(path))
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m_valid = true;
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m_file_size = File::GetSize(m_file_path);
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m_long_names.emplace(DiscIO::Language::English, std::move(descriptor->display_name));
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if (!descriptor->maker.empty())
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m_long_makers.emplace(DiscIO::Language::English, std::move(descriptor->maker));
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m_internal_name = proxy.GetInternalName();
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m_game_id = proxy.GetGameID();
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m_gametdb_id = proxy.GetGameTDBID();
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@ -17,6 +17,9 @@
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"display-name": {
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"type": "string"
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},
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"maker": {
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"type": "string"
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},
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"banner": {
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"type": "string"
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},
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