Core: Use the thread_local keyword

Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.
This commit is contained in:
Lioncash 2016-02-04 23:05:58 -05:00
parent 8a1bbaa563
commit 2904e96f1e
1 changed files with 4 additions and 8 deletions

View File

@ -73,15 +73,11 @@
#include "VideoCommon/RenderBase.h" #include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
// This can mostly be removed when we move to VS2015 // Android and OSX haven't implemented the keyword yet.
// to use the thread_local keyword #if defined __ANDROID__ || defined __APPLE__
#ifdef _MSC_VER
#define ThreadLocalStorage __declspec(thread)
#elif defined __ANDROID__ || defined __APPLE__
// This will most likely have to stay, to support android
#include <pthread.h> #include <pthread.h>
#else // Everything besides VS and Android #else // Everything besides OSX and Android
#define ThreadLocalStorage __thread #define ThreadLocalStorage thread_local
#endif #endif
namespace Core namespace Core