Core: Use the thread_local keyword
Android and OSX are still twiddling their thumbs though, so we have to keep pthreads around for them.
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@ -73,15 +73,11 @@
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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// This can mostly be removed when we move to VS2015
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// Android and OSX haven't implemented the keyword yet.
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// to use the thread_local keyword
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#if defined __ANDROID__ || defined __APPLE__
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#ifdef _MSC_VER
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#define ThreadLocalStorage __declspec(thread)
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#elif defined __ANDROID__ || defined __APPLE__
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// This will most likely have to stay, to support android
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#include <pthread.h>
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#include <pthread.h>
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#else // Everything besides VS and Android
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#else // Everything besides OSX and Android
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#define ThreadLocalStorage __thread
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#define ThreadLocalStorage thread_local
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#endif
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#endif
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namespace Core
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namespace Core
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