VKTexture: Only set texture name if supported
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@ -21,6 +21,8 @@
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VKStreamBuffer.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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namespace Vulkan
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{
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{
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VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
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VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memory, VkImage image,
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@ -29,7 +31,7 @@ VKTexture::VKTexture(const TextureConfig& tex_config, VkDeviceMemory device_memo
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: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
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: AbstractTexture(tex_config), m_device_memory(device_memory), m_image(image), m_layout(layout),
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m_compute_layout(compute_layout), m_name(name)
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m_compute_layout(compute_layout), m_name(name)
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{
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{
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if (!m_name.empty())
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if (!m_name.empty() && g_ActiveConfig.backend_info.bSupportsSettingObjectNames)
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{
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{
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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VkDebugUtilsObjectNameInfoEXT name_info = {};
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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