Add Stop Play/Recording Input Menu
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3cbbd48da9
commit
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@ -260,6 +260,7 @@ private:
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void OnReset(wxCommandEvent& event);
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void OnRecord(wxCommandEvent& event);
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void OnPlayRecording(wxCommandEvent& event);
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void OnStopRecording(wxCommandEvent& event);
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void OnRecordExport(wxCommandEvent& event);
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void OnRecordReadOnly(wxCommandEvent& event);
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void OnTASInput(wxCommandEvent& event);
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@ -141,6 +141,7 @@ void CFrame::BindMenuBarEvents()
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// Movie menu
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Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
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Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
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Bind(wxEVT_MENU, &CFrame::OnStopRecording, this, IDM_STOP_RECORD);
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Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
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Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
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Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
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@ -496,6 +497,30 @@ void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
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BootGame("");
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}
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void CFrame::OnStopRecording(wxCommandEvent& WXUNUSED(event))
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{
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if (Movie::IsRecordingInput())
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{
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const bool was_paused = Core::GetState() == Core::State::Paused;
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DoRecordingSave();
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const bool is_paused = Core::GetState() == Core::State::Paused;
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if (is_paused && !was_paused)
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CPU::EnableStepping(false);
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}
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if (!Movie::IsReadOnly())
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{
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// let's make the read-only flag consistent at the start of a movie.
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Movie::SetReadOnly(true);
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GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
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}
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Movie::EndPlayInput(false);
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
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GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsMovieActive());
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}
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void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
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{
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DoRecordingSave();
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@ -1404,6 +1429,7 @@ void CFrame::UpdateGUI()
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GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
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GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->Enable(Movie::IsMovieActive());
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GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
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GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
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@ -1488,6 +1514,9 @@ void CFrame::UpdateGUI()
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GetMenuBar()->FindItem(IDM_RECORD)->Enable();
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GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
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}
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// Reset the stop playing/recording input menu item
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
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}
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else if (Initialized)
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{
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@ -1497,6 +1526,14 @@ void CFrame::UpdateGUI()
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// Reset game loading flag
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m_bGameLoading = false;
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// Rename the stop playing/recording menu item depending on current movie state
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if (Movie::IsRecordingInput())
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Recording Input"));
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else if (Movie::IsPlayingInput())
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing Input"));
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else
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GetMenuBar()->FindItem(IDM_STOP_RECORD)->SetItemLabel(_("Stop Playing/Recording Input"));
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}
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GetToolBar()->Refresh(false);
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@ -70,6 +70,7 @@ enum
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// Movie menu
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IDM_RECORD,
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IDM_PLAY_RECORD,
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IDM_STOP_RECORD,
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IDM_RECORD_EXPORT,
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IDM_RECORD_READ_ONLY,
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IDM_TAS_INPUT,
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@ -140,6 +140,7 @@ wxMenu* MainMenuBar::CreateMovieMenu() const
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movie_menu->Append(IDM_RECORD, _("Start Re&cording Input"));
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movie_menu->Append(IDM_PLAY_RECORD, _("P&lay Input Recording..."));
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movie_menu->Append(IDM_STOP_RECORD, _("Stop Playing/Recording Input"));
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movie_menu->Append(IDM_RECORD_EXPORT, _("Export Recording..."));
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movie_menu->AppendCheckItem(IDM_RECORD_READ_ONLY, _("&Read-Only Mode"));
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movie_menu->Append(IDM_TAS_INPUT, _("TAS Input"));
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