InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
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parent
38935f2e4e
commit
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@ -475,7 +475,7 @@
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ControlReference.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\ExpressionParser.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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<ClInclude Include="InputCommon\ControlReference\FunctionExpression.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureConfiguration.h" />
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<ClInclude Include="InputCommon\DynamicInputTextures\DITConfiguration.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
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<ClInclude Include="InputCommon\DynamicInputTextureManager.h" />
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<ClInclude Include="InputCommon\GCAdapter.h" />
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<ClInclude Include="InputCommon\GCAdapter.h" />
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<ClInclude Include="InputCommon\GCPadStatus.h" />
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<ClInclude Include="InputCommon\GCPadStatus.h" />
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@ -1041,7 +1041,7 @@
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ControlReference.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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<ClCompile Include="InputCommon\ControlReference\FunctionExpression.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureConfiguration.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextures\DITConfiguration.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
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<ClCompile Include="InputCommon\DynamicInputTextureManager.cpp" />
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<ClCompile Include="InputCommon\GCAdapter.cpp" />
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<ClCompile Include="InputCommon\GCAdapter.cpp" />
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<ClCompile Include="InputCommon\ImageOperations.cpp" />
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<ClCompile Include="InputCommon\ImageOperations.cpp" />
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@ -1,6 +1,4 @@
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add_library(inputcommon
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add_library(inputcommon
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DynamicInputTextureConfiguration.cpp
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DynamicInputTextureConfiguration.h
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DynamicInputTextureManager.cpp
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DynamicInputTextureManager.cpp
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DynamicInputTextureManager.h
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DynamicInputTextureManager.h
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ImageOperations.cpp
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ImageOperations.cpp
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@ -64,6 +62,8 @@ add_library(inputcommon
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ControlReference/ExpressionParser.h
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ControlReference/ExpressionParser.h
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ControlReference/FunctionExpression.cpp
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ControlReference/FunctionExpression.cpp
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ControlReference/FunctionExpression.h
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ControlReference/FunctionExpression.h
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DynamicInputTextures/DITConfiguration.cpp
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DynamicInputTextures/DITConfiguration.h
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)
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)
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target_link_libraries(inputcommon
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target_link_libraries(inputcommon
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@ -12,7 +12,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "InputCommon/DynamicInputTextureConfiguration.h"
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#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/RenderBase.h"
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@ -11,7 +11,10 @@
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namespace InputCommon
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namespace InputCommon
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{
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{
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class DynamicInputTextureConfiguration;
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namespace DynamicInputTextures
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{
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class Configuration;
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}
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class DynamicInputTextureManager
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class DynamicInputTextureManager
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{
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{
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public:
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public:
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@ -21,7 +24,7 @@ public:
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
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private:
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private:
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std::vector<DynamicInputTextureConfiguration> m_configuration;
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std::vector<DynamicInputTextures::Configuration> m_configuration;
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std::string m_config_type;
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std::string m_config_type;
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};
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};
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} // namespace InputCommon
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} // namespace InputCommon
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@ -2,7 +2,7 @@
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// Licensed under GPLv2+
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "InputCommon/DynamicInputTextureConfiguration.h"
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#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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#include <optional>
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#include <optional>
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#include <sstream>
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#include <sstream>
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@ -30,9 +30,9 @@ std::string GetStreamAsString(std::ifstream& stream)
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}
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}
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} // namespace
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} // namespace
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namespace InputCommon
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namespace InputCommon::DynamicInputTextures
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{
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{
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DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file)
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Configuration::Configuration(const std::string& json_file)
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{
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{
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std::ifstream json_stream;
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std::ifstream json_stream;
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File::OpenFStream(json_stream, json_file, std::ios_base::in);
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File::OpenFStream(json_stream, json_file, std::ios_base::in);
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@ -247,9 +247,9 @@ DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::st
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}
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}
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}
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}
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DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
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Configuration::~Configuration() = default;
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bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
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bool Configuration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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const std::string& controller_name) const
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{
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{
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bool any_dirty = false;
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bool any_dirty = false;
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@ -261,8 +261,7 @@ bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section*
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return any_dirty;
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return any_dirty;
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}
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}
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bool DynamicInputTextureConfiguration::GenerateTexture(
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bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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const IniFile::Section* sec, const std::string& controller_name,
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const DynamicInputTextureData& texture_data) const
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const DynamicInputTextureData& texture_data) const
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{
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{
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std::string device_name;
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std::string device_name;
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@ -381,4 +380,4 @@ bool DynamicInputTextureConfiguration::GenerateTexture(
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return false;
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return false;
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}
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}
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} // namespace InputCommon
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} // namespace InputCommon::DynamicInputTextures
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@ -12,13 +12,13 @@
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#include "Common/IniFile.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ImageOperations.h"
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#include "InputCommon/ImageOperations.h"
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namespace InputCommon
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namespace InputCommon::DynamicInputTextures
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{
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{
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class DynamicInputTextureConfiguration
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class Configuration
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{
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{
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public:
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public:
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explicit DynamicInputTextureConfiguration(const std::string& json_file);
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explicit Configuration(const std::string& json_file);
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~DynamicInputTextureConfiguration();
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~Configuration();
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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private:
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private:
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@ -43,4 +43,4 @@ private:
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std::string m_base_path;
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std::string m_base_path;
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bool m_valid = true;
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bool m_valid = true;
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};
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};
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} // namespace InputCommon
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} // namespace InputCommon::DynamicInputTextures
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