Added generation of serial number for dolphin, we found problems with games like Fifa 11 who tie their user accounts to certain serial numbers.
This commit is contained in:
parent
42e8c6c17f
commit
289cb5db95
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@ -203,7 +203,7 @@
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<ClCompile Include="Src\Boot\Boot_ELF.cpp" />
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<ClCompile Include="Src\Boot\Boot_ELF.cpp" />
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<ClCompile Include="Src\Boot\Boot_WiiWAD.cpp" />
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<ClCompile Include="Src\Boot\Boot_WiiWAD.cpp" />
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<ClCompile Include="Src\Boot\ElfReader.cpp" />
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<ClCompile Include="Src\Boot\ElfReader.cpp" />
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<ClCompile Include="Src\Boot\SettingsGenerator.cpp" />
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<ClCompile Include="Src\Boot\SettingsHandler.cpp" />
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<ClCompile Include="Src\ConfigManager.cpp" />
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<ClCompile Include="Src\ConfigManager.cpp" />
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<ClCompile Include="Src\Console.cpp" />
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<ClCompile Include="Src\Console.cpp" />
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<ClCompile Include="Src\Core.cpp" />
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<ClCompile Include="Src\Core.cpp" />
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@ -408,7 +408,7 @@
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<ClInclude Include="Src\Boot\Boot_ELF.h" />
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<ClInclude Include="Src\Boot\Boot_ELF.h" />
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<ClInclude Include="Src\Boot\ElfReader.h" />
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<ClInclude Include="Src\Boot\ElfReader.h" />
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<ClInclude Include="Src\Boot\ElfTypes.h" />
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<ClInclude Include="Src\Boot\ElfTypes.h" />
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<ClInclude Include="Src\Boot\SettingsGenerator.h" />
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<ClInclude Include="Src\Boot\SettingsHandler.h" />
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<ClInclude Include="Src\ConfigManager.h" />
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<ClInclude Include="Src\ConfigManager.h" />
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<ClInclude Include="Src\Console.h" />
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<ClInclude Include="Src\Console.h" />
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<ClInclude Include="Src\Core.h" />
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<ClInclude Include="Src\Core.h" />
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@ -559,7 +559,7 @@
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<ClCompile Include="Src\HW\GCMemcard.cpp">
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<ClCompile Include="Src\HW\GCMemcard.cpp">
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<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
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<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Src\Boot\SettingsGenerator.cpp">
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<ClCompile Include="Src\Boot\SettingsHandler.cpp">
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<Filter>Boot</Filter>
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<Filter>Boot</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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@ -1045,7 +1045,7 @@
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<ClInclude Include="Src\IPC_HLE\fakepoll.h">
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<ClInclude Include="Src\IPC_HLE\fakepoll.h">
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<Filter>IPC HLE %28IOS/Starlet%29\Net</Filter>
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<Filter>IPC HLE %28IOS/Starlet%29\Net</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Src\Boot\SettingsGenerator.h">
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<ClInclude Include="Src\Boot\SettingsHandler.h">
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<Filter>Boot</Filter>
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<Filter>Boot</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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@ -36,7 +36,7 @@
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#include "VolumeCreator.h"
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#include "VolumeCreator.h"
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#include "Boot.h"
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#include "Boot.h"
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#include "HLE/HLE.h"
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#include "HLE/HLE.h"
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#include "SettingsGenerator.h"
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#include "SettingsHandler.h"
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void CBoot::RunFunction(u32 _iAddr)
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void CBoot::RunFunction(u32 _iAddr)
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{
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{
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@ -217,21 +217,37 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
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code = "L" + area.substr(0,1);
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code = "L" + area.substr(0,1);
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game = area.substr(0,2);
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game = area.substr(0,2);
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SettingsGenerator gen;
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SettingsHandler gen;
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std::string serno = "";
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if (File::Exists(settings_Filename))
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{
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File::IOFile settingsFileHandle(settings_Filename, "rb");
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if(settingsFileHandle.ReadBytes((void*)gen.GetData(), SETTINGS_SIZE)){
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gen.Decrypt();
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serno = gen.GetValue("SERNO");
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gen.Reset();
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}
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File::Delete(settings_Filename);
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}
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if(serno.empty() || serno == "000000000"){
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serno = gen.generateSerialNumber();
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INFO_LOG(BOOT, "No previous serial number found, generated one instead: %s", serno.c_str());
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}else{
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INFO_LOG(BOOT, "Using serial number: %s", serno.c_str());
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}
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gen.AddSetting("AREA", area.c_str());
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gen.AddSetting("AREA", area.c_str());
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gen.AddSetting("MODEL", model.c_str());
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gen.AddSetting("MODEL", model.c_str());
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gen.AddSetting("DVD", "0");
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gen.AddSetting("DVD", "0");
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gen.AddSetting("MPCH", "0x7FFE");
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gen.AddSetting("MPCH", "0x7FFE");
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gen.AddSetting("CODE", code.c_str());
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gen.AddSetting("CODE", code.c_str());
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gen.AddSetting("SERNO", "000000000");
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gen.AddSetting("SERNO", serno.c_str());
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gen.AddSetting("VIDEO", video.c_str());
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gen.AddSetting("VIDEO", video.c_str());
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gen.AddSetting("GAME", game.c_str());
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gen.AddSetting("GAME", game.c_str());
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if (File::Exists(settings_Filename))
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{
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File::Delete(settings_Filename);
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}
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File::CreateFullPath(settings_Filename);
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File::CreateFullPath(settings_Filename);
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{
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{
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@ -0,0 +1,136 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Thanks to Treeki for writing the original class - 29/01/2012
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#include "Common.h"
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#include "CommonPaths.h"
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#include "Timer.h"
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#include "SettingsHandler.h"
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#include <time.h>
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#ifdef _WIN32
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#include <Windows.h>
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#else
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#include <sys/time.h>
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#endif
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SettingsHandler::SettingsHandler()
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{
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Reset();
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}
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const u8* SettingsHandler::GetData() const
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{
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return m_buffer;
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}
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const std::string SettingsHandler::GetValue(std::string key)
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{
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std::string delim = std::string("\r\n");
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std::string toFind = delim + key + "=";
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size_t found = decoded.find(toFind);
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if (found!=std::string::npos){
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size_t delimFound = decoded.find(delim, found+toFind.length());
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if (delimFound == std::string::npos)
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delimFound = decoded.length()-1;
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return decoded.substr(found+toFind.length(), delimFound - (found+toFind.length()));
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}else{
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toFind = key + "=";
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size_t found = decoded.find(toFind);
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if (found==0){
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size_t delimFound = decoded.find(delim, found+toFind.length());
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if (delimFound == std::string::npos)
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delimFound = decoded.length()-1;
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return decoded.substr(found+toFind.length(), delimFound - (found+toFind.length()));
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}
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}
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return "";
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}
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void SettingsHandler::Decrypt()
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{
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const u8 *str = m_buffer;
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while(*str != 0){
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if (m_position >= SETTINGS_SIZE)
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return;
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decoded.push_back((u8)(m_buffer[m_position] ^ m_key));
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m_position++;
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str++;
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m_key = ((m_key >> 31) | (m_key << 1));
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}
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}
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void SettingsHandler::Reset()
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{
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decoded = "";
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m_position = 0;
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m_key = 0x73B5DBFA;
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memset(m_buffer, 0, SETTINGS_SIZE);
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}
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void SettingsHandler::AddSetting(const char *key, const char *value)
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{
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while (*key != 0)
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{
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WriteByte(*key);
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key++;
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}
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WriteByte('=');
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while (*value != 0)
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{
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WriteByte(*value);
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value++;
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}
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WriteByte(13);
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WriteByte(10);
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}
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void SettingsHandler::WriteByte(u8 b)
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{
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if (m_position >= SETTINGS_SIZE)
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return;
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m_buffer[m_position] = b ^ m_key;
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m_position++;
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m_key = ((m_key >> 31) | (m_key << 1));
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}
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std::string SettingsHandler::generateSerialNumber()
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{
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time_t rawtime;
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struct tm * timeinfo;
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char buffer [12];
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char serialNumber [12];
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time ( &rawtime );
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timeinfo = localtime ( &rawtime );
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strftime (buffer,11,"%j%H%M%S",timeinfo);
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snprintf(serialNumber,11, "%s%i", buffer, (Common::Timer::GetTimeMs()>>1)&0xF);
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serialNumber[10] = 0;
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return std::string(serialNumber);
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}
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@ -0,0 +1,50 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Thanks to Treeki for writing the original class - 29/01/2012
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#ifndef _SETTINGS_HANDLER_H
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#define _SETTINGS_HANDLER_H
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#include <string>
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#include "Common.h"
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#include "../CoreParameter.h"
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#define SETTINGS_SIZE 0x100
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class SettingsHandler
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{
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public:
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SettingsHandler();
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void AddSetting(const char *key, const char *value);
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const u8 *GetData() const;
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const std::string GetValue(std::string key);
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void Decrypt();
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void Reset();
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std::string generateSerialNumber();
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private:
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void WriteByte(u8 b);
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u8 m_buffer[SETTINGS_SIZE];
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u32 m_position, m_key;
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std::string decoded;
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};
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#endif
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