D3D/DXShader: Remove duplicate GetByteCode function

This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
This commit is contained in:
Lioncash 2019-07-26 19:16:31 -04:00
parent 3c8f6bca5a
commit 287b446ef7
1 changed files with 0 additions and 2 deletions

View File

@ -16,8 +16,6 @@ public:
DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader); DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader);
~DXShader() override; ~DXShader() override;
const BinaryData& GetByteCode() const { return m_bytecode; }
ID3D11VertexShader* GetD3DVertexShader() const; ID3D11VertexShader* GetD3DVertexShader() const;
ID3D11GeometryShader* GetD3DGeometryShader() const; ID3D11GeometryShader* GetD3DGeometryShader() const;
ID3D11PixelShader* GetD3DPixelShader() const; ID3D11PixelShader* GetD3DPixelShader() const;