Add the configuration dialog for post processing configuration options.

Only enables the config button when the shader options available to it
This commit is contained in:
Ryan Houdek 2014-07-29 12:14:25 -05:00
parent 32fe37d834
commit 287758f15d
7 changed files with 454 additions and 3 deletions

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@ -62,6 +62,7 @@ set(GUI_SRCS
MemoryCards/WiiSaveCrypted.cpp MemoryCards/WiiSaveCrypted.cpp
NetWindow.cpp NetWindow.cpp
PatchAddEdit.cpp PatchAddEdit.cpp
PostProcessingConfigDiag.cpp
SoftwareVideoConfigDialog.cpp SoftwareVideoConfigDialog.cpp
TASInputDlg.cpp TASInputDlg.cpp
VideoConfigDiag.cpp VideoConfigDiag.cpp

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@ -97,6 +97,7 @@
</ClCompile> </ClCompile>
<ClCompile Include="TASInputDlg.cpp" /> <ClCompile Include="TASInputDlg.cpp" />
<ClCompile Include="VideoConfigDiag.cpp" /> <ClCompile Include="VideoConfigDiag.cpp" />
<ClCompile Include="PostProcessingConfigDiag.cpp" />
<ClCompile Include="WiimoteConfigDiag.cpp" /> <ClCompile Include="WiimoteConfigDiag.cpp" />
<ClCompile Include="WXInputBase.cpp" /> <ClCompile Include="WXInputBase.cpp" />
<ClCompile Include="WxUtils.cpp" /> <ClCompile Include="WxUtils.cpp" />
@ -144,6 +145,7 @@
<ClInclude Include="stdafx.h" /> <ClInclude Include="stdafx.h" />
<ClInclude Include="TASInputDlg.h" /> <ClInclude Include="TASInputDlg.h" />
<ClInclude Include="VideoConfigDiag.h" /> <ClInclude Include="VideoConfigDiag.h" />
<ClInclude Include="PostProcessingConfigDiag.h" />
<ClInclude Include="WiimoteConfigDiag.h" /> <ClInclude Include="WiimoteConfigDiag.h" />
<ClInclude Include="WXInputBase.h" /> <ClInclude Include="WXInputBase.h" />
<ClInclude Include="WxUtils.h" /> <ClInclude Include="WxUtils.h" />

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@ -93,6 +93,9 @@
<ClCompile Include="Debugger\DebuggerPanel.cpp"> <ClCompile Include="Debugger\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="PostProcessingConfigDiag.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="VideoConfigDiag.cpp"> <ClCompile Include="VideoConfigDiag.cpp">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClCompile> </ClCompile>
@ -217,6 +220,9 @@
<ClInclude Include="Debugger\DebuggerPanel.h"> <ClInclude Include="Debugger\DebuggerPanel.h">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="PostProcessingConfigDiag.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="VideoConfigDiag.h"> <ClInclude Include="VideoConfigDiag.h">
<Filter>GUI\Video</Filter> <Filter>GUI\Video</Filter>
</ClInclude> </ClInclude>

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@ -0,0 +1,316 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <math.h>
#include <unordered_map>
#include <wx/button.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Common/StringUtil.h"
#include "DolphinWX/PostProcessingConfigDiag.h"
#include "VideoCommon/RenderBase.h"
PostProcessingConfigDiag::PostProcessingConfigDiag(wxWindow* parent, const std::string& shader)
: wxDialog(parent, -1,
wxString::Format(_("Post Processing Shader Configuration"))),
m_shader(shader)
{
// Depending on if we are running already, either use the one from the videobackend
// or generate our own.
if (g_renderer && g_renderer->GetPostProcessor())
{
m_post_processor = g_renderer->GetPostProcessor()->GetConfig();
}
else
{
m_post_processor = new PostProcessingShaderConfiguration();
m_post_processor->LoadShader(m_shader);
}
// Create our UI classes
const PostProcessingShaderConfiguration::ConfigMap& config_map = m_post_processor->GetOptions();
for (const auto& it : config_map)
{
if (it.second.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_BOOL)
{
ConfigGrouping* group = new ConfigGrouping(ConfigGrouping::WidgetType::TYPE_TOGGLE,
it.second.m_gui_name, it.first, it.second.m_dependent_option,
&it.second);
m_config_map[it.first] = group;
}
else
{
ConfigGrouping* group = new ConfigGrouping(ConfigGrouping::WidgetType::TYPE_SLIDER,
it.second.m_gui_name, it.first, it.second.m_dependent_option,
&it.second);
m_config_map[it.first] = group;
}
}
// Arrange our vectors based on dependency
for (const auto& it : m_config_map)
{
const std::string parent_name = it.second->GetParent();
if (parent_name.size())
{
// Since it depends on a different object, push it to a parent's object
m_config_map[parent_name]->AddChild(m_config_map[it.first]);
}
else
{
// It doesn't have a child, just push it to the vector
m_config_groups.push_back(m_config_map[it.first]);
}
}
// Generate our UI
wxNotebook* const notebook = new wxNotebook(this, -1);
wxPanel* const page_general = new wxPanel(notebook, -1);
wxFlexGridSizer* const szr_general = new wxFlexGridSizer(2, 5, 5);
// Now let's actually populate our window with our information
bool add_general_page = false;
for (const auto& it : m_config_groups)
{
if (it->HasChildren())
{
// Options with children get their own tab
wxPanel* const page_option = new wxPanel(notebook, -1);
wxFlexGridSizer* const szr_option = new wxFlexGridSizer(2, 10, 5);
it->GenerateUI(this, page_option, szr_option);
// Add all the children
for (const auto& child : it->GetChildren())
{
child->GenerateUI(this, page_option, szr_option);
}
page_option->SetSizerAndFit(szr_option);
notebook->AddPage(page_option, _(it->GetGUIName()));
}
else
{
// Options with no children go in to the general tab
if (!add_general_page)
{
// Make it so it doesn't show up if there aren't any options without children.
add_general_page = true;
}
it->GenerateUI(this, page_general, szr_general);
}
}
if (add_general_page)
{
page_general->SetSizerAndFit(szr_general);
notebook->InsertPage(0, page_general, _("General"));
}
// Close Button
wxButton* const btn_close = new wxButton(this, wxID_OK, _("Close"));
btn_close->Bind(wxEVT_BUTTON, &PostProcessingConfigDiag::Event_ClickClose, this);
Bind(wxEVT_CLOSE_WINDOW, &PostProcessingConfigDiag::Event_Close, this);
wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
szr_main->Add(btn_close, 0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
SetSizerAndFit(szr_main);
Center();
SetFocus();
UpdateWindowUI();
}
PostProcessingConfigDiag::~PostProcessingConfigDiag()
{
m_post_processor->SaveOptionsConfiguration();
if (g_renderer && g_renderer->GetPostProcessor())
m_post_processor = nullptr;
else
delete m_post_processor;
}
void PostProcessingConfigDiag::ConfigGrouping::GenerateUI(PostProcessingConfigDiag* dialog, wxWindow* parent, wxFlexGridSizer* sizer)
{
if (m_type == WidgetType::TYPE_TOGGLE)
{
m_option_checkbox = new wxCheckBox(parent, wxID_ANY, _(m_gui_name));
m_option_checkbox->SetValue(m_config_option->m_bool_value);
m_option_checkbox->Bind(wxEVT_CHECKBOX, &PostProcessingConfigDiag::Event_CheckBox,
dialog, wxID_ANY, wxID_ANY, new UserEventData(m_option));
sizer->Add(m_option_checkbox);
sizer->AddStretchSpacer();
}
else
{
size_t vector_size = 0;
if (m_config_option->m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER)
vector_size = m_config_option->m_integer_values.size();
else
vector_size = m_config_option->m_float_values.size();
wxFlexGridSizer* const szr_values = new wxFlexGridSizer(vector_size + 1, 0, 0);
wxStaticText* const option_static_text = new wxStaticText(parent, wxID_ANY, _(m_gui_name));
sizer->Add(option_static_text);
for (size_t i = 0; i < vector_size; ++i)
{
// wxSlider uses a signed integer for it's minimum and maximum values
// This won't work for floats.
// Let's determine how many steps we can take and use that instead.
int steps = 0;
int current_value = 0;
std::string string_value;
if (m_config_option->m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER)
{
// Find out our range by taking the max subtracting the minimum.
double range = m_config_option->m_integer_max_values[i] - m_config_option->m_integer_min_values[i];
// How many steps we have is the range divided by the step interval configured.
// This may not be 100% spot on accurate since developers can have odd stepping intervals set.
// Round up so if it is outside our range, then set it to the minimum or maximum
steps = ceil(range / (double)m_config_option->m_integer_step_values[i]);
// Default value is just the currently set value here
current_value = m_config_option->m_integer_values[i];
string_value = std::to_string(m_config_option->m_integer_values[i]);
}
else
{
// Same as above but with floats
float range = m_config_option->m_float_max_values[i] - m_config_option->m_float_min_values[i];
steps = ceil(range / m_config_option->m_float_step_values[i]);
// We need to convert our default float value from a float to the nearest step value range
current_value = (m_config_option->m_float_values[i] / m_config_option->m_float_step_values[i]);
string_value = std::to_string(m_config_option->m_float_values[i]);
}
wxSlider* slider = new wxSlider(parent, wxID_ANY, current_value, 0, steps,
wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_BOTTOM);
wxTextCtrl* text_ctrl = new wxTextCtrl(parent, wxID_ANY, string_value);
// Disable the textctrl, it's only there to show the absolute value from the slider
text_ctrl->Enable(false);
// wxWidget takes over the pointer provided to it in the event handler.
// This won't be a memory leak, it'll be destroyed on dialog close.
slider->Bind(wxEVT_SLIDER, &PostProcessingConfigDiag::Event_Slider,
dialog, wxID_ANY, wxID_ANY, new UserEventData(m_option));
m_option_sliders.push_back(slider);
m_option_text_ctrls.push_back(text_ctrl);
}
if (vector_size == 1)
{
szr_values->Add(m_option_sliders[0], wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
szr_values->Add(m_option_text_ctrls[0]);
sizer->Add(szr_values);
}
else
{
wxFlexGridSizer* const szr_inside = new wxFlexGridSizer(2, 0, 0);
for (size_t i = 0; i < vector_size; ++i)
{
szr_inside->Add(m_option_sliders[i], wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
szr_inside->Add(m_option_text_ctrls[i]);
}
szr_values->Add(szr_inside);
sizer->Add(szr_values);
}
}
}
void PostProcessingConfigDiag::ConfigGrouping::EnableDependentChildren(bool enable)
{
// Enable or disable all the children
for (auto& it : m_children)
{
if (it->m_type == ConfigGrouping::WidgetType::TYPE_TOGGLE)
{
it->m_option_checkbox->Enable(enable);
}
else
{
for (auto& slider : it->m_option_sliders)
slider->Enable(enable);
}
// Set this objects children as well
it->EnableDependentChildren(enable);
}
}
void PostProcessingConfigDiag::Event_CheckBox(wxCommandEvent &ev)
{
UserEventData* config_option = (UserEventData*)ev.GetEventUserData();
ConfigGrouping* config = m_config_map[config_option->GetData()];
m_post_processor->SetOptionb(config->GetOption(), ev.IsChecked());
config->EnableDependentChildren(ev.IsChecked());
ev.Skip();
}
void PostProcessingConfigDiag::Event_Slider(wxCommandEvent &ev)
{
UserEventData* config_option = (UserEventData*)ev.GetEventUserData();
ConfigGrouping* config = m_config_map[config_option->GetData()];
const auto& option_data = m_post_processor->GetOption(config->GetOption());
size_t vector_size = 0;
if (option_data.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER)
vector_size = option_data.m_integer_values.size();
else
vector_size = option_data.m_float_values.size();
for (size_t i = 0; i < vector_size; ++i)
{
// Got to do this garbage again.
// Convert current step in to the real range value
int current_step = config->GetSliderValue(i);
std::string string_value;
if (option_data.m_type == PostProcessingShaderConfiguration::ConfigurationOption::OptionType::OPTION_INTEGER)
{
s32 value = option_data.m_integer_step_values[i] * current_step + option_data.m_integer_min_values[i];
m_post_processor->SetOptioni(config->GetOption(), i, value);
string_value = std::to_string(value);
}
else
{
float value = option_data.m_float_step_values[i] * current_step + option_data.m_float_min_values[i];
m_post_processor->SetOptionf(config->GetOption(), i, value);
string_value = std::to_string(value);
}
// Update the text box to include the new value
config->SetSliderText(i, string_value);
}
ev.Skip();
}
void PostProcessingConfigDiag::Event_ClickClose(wxCommandEvent&)
{
Close();
}
void PostProcessingConfigDiag::Event_Close(wxCloseEvent& ev)
{
EndModal(wxID_OK);
}

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@ -0,0 +1,106 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "VideoCommon/PostProcessing.h"
class PostProcessingConfigDiag : public wxDialog
{
public:
PostProcessingConfigDiag(wxWindow* parent, const std::string& shader);
~PostProcessingConfigDiag();
private:
// This is literally the stupidest thing ever
// wxWidgets takes ownership of any pointer given to a event handler
// Instead of passing them a pointer to a std::string, we wrap around it here.
class UserEventData : public wxObject
{
public:
UserEventData(const std::string& data) : m_data(data) {}
const std::string& GetData() { return m_data; }
private:
const std::string m_data;
};
class ConfigGrouping
{
public:
enum WidgetType
{
TYPE_TOGGLE,
TYPE_SLIDER,
};
ConfigGrouping(WidgetType type, const std::string& gui_name,
const std::string& option_name, const std::string& parent,
const PostProcessingShaderConfiguration::ConfigurationOption* config_option)
: m_type(type), m_gui_name(gui_name),
m_option(option_name), m_parent(parent),
m_config_option(config_option) {}
void AddChild(ConfigGrouping* child) { m_children.push_back(child); }
bool HasChildren() { return m_children.size() != 0; }
std::vector<ConfigGrouping*>& GetChildren() { return m_children; }
// Gets the string that is shown in the UI for the option
const std::string& GetGUIName() { return m_gui_name; }
// Gets the option name for use in the shader
// Also is a unique identifier for the option's configuration
const std::string& GetOption() { return m_option; }
// Gets the option name of the parent of this option
const std::string& GetParent() { return m_parent; }
void GenerateUI(PostProcessingConfigDiag* dialog, wxWindow* parent, wxFlexGridSizer* sizer);
void EnableDependentChildren(bool enable);
int GetSliderValue(const int index) { return m_option_sliders[index]->GetValue(); }
void SetSliderText(const int index, const std::string& text) { m_option_text_ctrls[index]->SetValue(text); }
private:
const WidgetType m_type;
const std::string m_gui_name;
const std::string m_option;
const std::string m_parent;
const PostProcessingShaderConfiguration::ConfigurationOption* m_config_option;
// For TYPE_TOGGLE
wxCheckBox* m_option_checkbox;
// For TYPE_SLIDER
// Can have up to 4
std::vector<wxSlider*> m_option_sliders;
std::vector<wxTextCtrl*> m_option_text_ctrls;
std::vector<ConfigGrouping*> m_children;
};
// WX UI things
void Event_Close(wxCloseEvent&);
void Event_ClickClose(wxCommandEvent&);
void Event_Slider(wxCommandEvent &ev);
void Event_CheckBox(wxCommandEvent &ev);
const std::string& m_shader;
PostProcessingShaderConfiguration* m_post_processor;
std::map<std::string, ConfigGrouping*> m_config_map;
std::vector<ConfigGrouping*> m_config_groups;
};

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@ -1,3 +1,7 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <map> #include <map>
#include <string> #include <string>
#include <utility> #include <utility>
@ -32,6 +36,7 @@
#include "DolphinWX/VideoConfigDiag.h" #include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "VideoBackends/OGL/main.h" #include "VideoBackends/OGL/main.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -401,10 +406,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// postproc shader // postproc shader
if (vconfig.backend_info.PPShaders.size()) if (vconfig.backend_info.PPShaders.size())
{ {
wxFlexGridSizer* const szr_pp = new wxFlexGridSizer(3, 5, 5);
wxChoice *const choice_ppshader = new wxChoice(page_enh, -1); wxChoice *const choice_ppshader = new wxChoice(page_enh, -1);
RegisterControl(choice_ppshader, wxGetTranslation(ppshader_desc)); RegisterControl(choice_ppshader, wxGetTranslation(ppshader_desc));
choice_ppshader->AppendString(_("(off)")); choice_ppshader->AppendString(_("(off)"));
button_config_pp = new wxButton(page_enh, wxID_ANY, _("Config"));
for (const std::string& shader : vconfig.backend_info.PPShaders) for (const std::string& shader : vconfig.backend_info.PPShaders)
{ {
choice_ppshader->AppendString(StrToWxStr(shader)); choice_ppshader->AppendString(StrToWxStr(shader));
@ -421,9 +429,12 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
button_config_pp->Enable(postprocessing_shader.HasOptions()); button_config_pp->Enable(postprocessing_shader.HasOptions());
choice_ppshader->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_PPShader, this); choice_ppshader->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_PPShader, this);
button_config_pp->Bind(wxEVT_BUTTON, &VideoConfigDiag::Event_ConfigurePPShader, this);
szr_enh->Add(new wxStaticText(page_enh, -1, _("Post-Processing Effect:")), 1, wxALIGN_CENTER_VERTICAL, 0); szr_enh->Add(new wxStaticText(page_enh, -1, _("Post-Processing Effect:")), 1, wxALIGN_CENTER_VERTICAL, 0);
szr_enh->Add(choice_ppshader); szr_pp->Add(choice_ppshader);
szr_pp->Add(button_config_pp);
szr_enh->Add(szr_pp);
} }
// Scaled copy, PL, Bilinear filter // Scaled copy, PL, Bilinear filter

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@ -1,9 +1,14 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once #pragma once
#include <cstddef> #include <cstddef>
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>
#include <wx/button.h>
#include <wx/checkbox.h> #include <wx/checkbox.h>
#include <wx/choice.h> #include <wx/choice.h>
#include <wx/defs.h> #include <wx/defs.h>
@ -22,7 +27,9 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/CoreParameter.h" #include "Core/CoreParameter.h"
#include "DolphinWX/PostProcessingConfigDiag.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "VideoCommon/PostProcessing.h"
#include "VideoCommon/VideoBackendBase.h" #include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
@ -201,6 +208,8 @@ protected:
wxStaticText* text_aamode; wxStaticText* text_aamode;
SettingChoice* choice_aamode; SettingChoice* choice_aamode;
wxButton* button_config_pp;
SettingCheckBox* borderless_fullscreen; SettingCheckBox* borderless_fullscreen;
SettingRadioButton* efbcopy_texture; SettingRadioButton* efbcopy_texture;