Android: Fix setting read during play with local game layer active

During emulation, when LocalGame has a value but CurrentRun
doesn't, we want to read from LocalGame, not CurrentRun. This
change exposes a LAYER_ACTIVE option that handles this correctly.
This commit is contained in:
JosJuice 2020-10-13 16:17:26 +02:00
parent dcaf2b9625
commit 2861248520
8 changed files with 31 additions and 19 deletions

View File

@ -35,18 +35,18 @@ public class AdHocBooleanSetting implements AbstractBooleanSetting
@Override
public boolean delete(Settings settings)
{
return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
}
@Override
public boolean getBoolean(Settings settings)
{
return NativeConfig.getBoolean(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
return NativeConfig.getBoolean(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
}
@Override
public void setBoolean(Settings settings, boolean newValue)
{
NativeConfig.setBoolean(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
NativeConfig.setBoolean(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
}
}

View File

@ -157,7 +157,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
}
else
{
@ -170,7 +170,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.getBoolean(settings.getActiveLayer(), mFile, mSection, mKey,
return NativeConfig.getBoolean(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey,
mDefaultValue);
}
else
@ -184,7 +184,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
NativeConfig.setBoolean(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
NativeConfig.setBoolean(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
}
else
{

View File

@ -40,7 +40,7 @@ public enum FloatSetting implements AbstractFloatSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
}
else
{
@ -53,7 +53,7 @@ public enum FloatSetting implements AbstractFloatSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.getFloat(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
return NativeConfig.getFloat(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
}
else
{
@ -66,7 +66,7 @@ public enum FloatSetting implements AbstractFloatSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
NativeConfig.setFloat(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
NativeConfig.setFloat(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
}
else
{

View File

@ -97,7 +97,7 @@ public enum IntSetting implements AbstractIntSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
}
else
{
@ -110,7 +110,7 @@ public enum IntSetting implements AbstractIntSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.getInt(settings.getActiveLayer(), mFile, mSection, mKey, mDefaultValue);
return NativeConfig.getInt(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey, mDefaultValue);
}
else
{
@ -123,7 +123,7 @@ public enum IntSetting implements AbstractIntSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
NativeConfig.setInt(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
NativeConfig.setInt(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
}
else
{

View File

@ -4,6 +4,7 @@ public class NativeConfig
{
public static final int LAYER_BASE_OR_CURRENT = 0;
public static final int LAYER_LOCAL_GAME = 1;
public static final int LAYER_ACTIVE = 2;
public static native boolean isSettingSaveable(String file, String section, String key);

View File

@ -86,7 +86,7 @@ public class Settings implements Closeable
return !TextUtils.isEmpty(mGameId);
}
public int getActiveLayer()
public int getWriteLayer()
{
return isGameSpecific() ? NativeConfig.LAYER_LOCAL_GAME : NativeConfig.LAYER_BASE_OR_CURRENT;
}

View File

@ -70,7 +70,7 @@ public enum StringSetting implements AbstractStringSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.deleteKey(settings.getActiveLayer(), mFile, mSection, mKey);
return NativeConfig.deleteKey(settings.getWriteLayer(), mFile, mSection, mKey);
}
else
{
@ -83,7 +83,7 @@ public enum StringSetting implements AbstractStringSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
return NativeConfig.getString(settings.getActiveLayer(), mFile, mSection, mKey,
return NativeConfig.getString(NativeConfig.LAYER_ACTIVE, mFile, mSection, mKey,
mDefaultValue);
}
else
@ -97,7 +97,7 @@ public enum StringSetting implements AbstractStringSetting
{
if (NativeConfig.isSettingSaveable(mFile, mSection, mKey))
{
NativeConfig.setString(settings.getActiveLayer(), mFile, mSection, mKey, newValue);
NativeConfig.setString(settings.getWriteLayer(), mFile, mSection, mKey, newValue);
}
else
{

View File

@ -15,6 +15,7 @@
constexpr jint LAYER_BASE_OR_CURRENT = 0;
constexpr jint LAYER_LOCAL_GAME = 1;
constexpr jint LAYER_ACTIVE = 2;
static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key)
{
@ -48,21 +49,31 @@ static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section,
static std::shared_ptr<Config::Layer> GetLayer(jint layer, const Config::Location& location)
{
Config::LayerType layer_type;
switch (layer)
{
case LAYER_BASE_OR_CURRENT:
if (GetActiveLayerForConfig(location) == Config::LayerType::Base)
return Config::GetLayer(Config::LayerType::Base);
layer_type = Config::LayerType::Base;
else
return Config::GetLayer(Config::LayerType::CurrentRun);
layer_type = Config::LayerType::CurrentRun;
break;
case LAYER_LOCAL_GAME:
return Config::GetLayer(Config::LayerType::LocalGame);
layer_type = Config::LayerType::LocalGame;
break;
case LAYER_ACTIVE:
layer_type = Config::GetActiveLayerForConfig(location);
break;
default:
ASSERT(false);
return nullptr;
}
return Config::GetLayer(layer_type);
}
template <typename T>