OGL: Recreate the framebuffers when the stereo setting changes.
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@ -89,6 +89,8 @@ static RasterFont* s_pfont = nullptr;
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static int s_MSAASamples = 1;
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static int s_LastMultisampleMode = 0;
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static bool s_LastStereo = false;
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static u32 s_blendMode;
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static bool s_vsync;
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@ -591,6 +593,7 @@ Renderer::Renderer()
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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ApplySSAASettings();
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s_LastStereo = g_ActiveConfig.bStereo;
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// Decide framebuffer size
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s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
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@ -1690,15 +1693,16 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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}
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if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode))
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if (xfbchanged || WindowResized || (s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode) || (s_LastStereo != g_ActiveConfig.bStereo))
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{
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UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode)
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if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height) || s_LastMultisampleMode != g_ActiveConfig.iMultisampleMode || s_LastStereo != g_ActiveConfig.bStereo)
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{
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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ApplySSAASettings();
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s_LastStereo = g_ActiveConfig.bStereo;
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delete g_framebuffer_manager;
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g_framebuffer_manager = new FramebufferManager(s_target_width, s_target_height,
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