UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()
This isn't std::moved wholesale into a member variable or further std::moved into another function, so it's better to take it by const reference here to avoid unnecessary reallocations of contained std::string instances.
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@ -159,7 +159,7 @@ void NetPlayIndex::NotificationLoop()
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bool NetPlayIndex::Add(NetPlaySession session)
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bool NetPlayIndex::Add(const NetPlaySession& session)
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{
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{
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Common::HttpRequest request;
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Common::HttpRequest request;
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auto response = request.Get(
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auto response = request.Get(
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@ -44,7 +44,7 @@ public:
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static std::vector<std::pair<std::string, std::string>> GetRegions();
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static std::vector<std::pair<std::string, std::string>> GetRegions();
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bool Add(NetPlaySession session);
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bool Add(const NetPlaySession& session);
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void Remove();
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void Remove();
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bool HasActiveSession() const;
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bool HasActiveSession() const;
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