possible fix for issue 3014
thanks to iceman4love77 for tracking the error git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6501 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -716,7 +716,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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// Color is passed in bgra mode so we need to convert it to rgba
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u32 rgbaColor = (color & 0xFF00FF00) | ((color >> 16) & 0xFF) | ((color << 16) & 0xFF0000);
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D3D::drawClearQuad(rgbaColor, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader(), VertexShaderCache::GetClearInputLayout());
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D3D::drawClearQuad((rgbaColor | (alphaEnable ? 0x0 : 0xFF000000)), (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader(), VertexShaderCache::GetClearInputLayout());
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D3D::stateman->PopDepthState();
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D3D::stateman->PopBlendState();
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@ -807,7 +807,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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vp.MinZ = 0.0;
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vp.MaxZ = 1.0;
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D3D::dev->SetViewport(&vp);
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D3D::drawClearQuad(color, (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
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D3D::drawClearQuad((color | (alphaEnable ? 0x0 : 0xFF000000)), (z & 0xFFFFFF) / float(0xFFFFFF), PixelShaderCache::GetClearProgram(), VertexShaderCache::GetClearVertexShader());
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RestoreAPIState();
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}
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@ -831,7 +831,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
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((color >> 16) & 0xFF) / 255.0f,
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((color >> 8) & 0xFF) / 255.0f,
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(color & 0xFF) / 255.0f,
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((color >> 24) & 0xFF) / 255.0f
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(alphaEnable ? ((color >> 24) & 0xFF) / 255.0f : 1.0f)
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);
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}
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if (zEnable)
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